Difference between revisions of "Jumping"

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(Created article, includes a lot of info from my Knight FAQ.)
 
(jumping is a(n) (intrinsic) property; categorised)
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'''Jumping''' is an ability that allows a player to traverse multiple [[tile]]s in one movement. The ability to jump comes from three sources: being a [[Knight]], wearing [[jumping boots]], and casting the [[jumping spell]]. Knight jumping and jumping from the boots are practically identical; the only difference is to which squares you can jump. All sources of jumping require that you see destination tile, and all sources of jumping consume d25 nutrition (in addition to any spellcasting hunger penalty). The jumping spell allows you to jump farther than you could if you were a Knight or wearing jumping boots; just how far depends on your [[escape]] [[spell level]].
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'''Jumping''' is a [[property]] that allows a player to traverse multiple [[tile]]s in one movement. The ability to jump comes from three sources: being a [[Knight]], wearing [[jumping boots]], and casting the [[jumping spell]]. Knight jumping and jumping from the boots are practically identical; the only difference is to which squares you can jump. All sources of jumping require that you see destination tile, and all sources of jumping consume d25 nutrition (in addition to any spellcasting hunger penalty). The jumping spell allows you to jump farther than you could if you were a Knight or wearing jumping boots; just how far depends on your [[escape]] [[spell level]].
  
 
In the following diagrams, tiles to which you can jump are marked by an 'x'.
 
In the following diagrams, tiles to which you can jump are marked by an 'x'.
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* Your [[steed]] has wounded legs.
 
* Your [[steed]] has wounded legs.
 
* Your steed is stuck in a [[trap]].
 
* Your steed is stuck in a [[trap]].
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[[Category:Intrinsics]]

Revision as of 11:32, 7 August 2006

Jumping is a property that allows a player to traverse multiple tiles in one movement. The ability to jump comes from three sources: being a Knight, wearing jumping boots, and casting the jumping spell. Knight jumping and jumping from the boots are practically identical; the only difference is to which squares you can jump. All sources of jumping require that you see destination tile, and all sources of jumping consume d25 nutrition (in addition to any spellcasting hunger penalty). The jumping spell allows you to jump farther than you could if you were a Knight or wearing jumping boots; just how far depends on your escape spell level.

In the following diagrams, tiles to which you can jump are marked by an 'x'.

 Knight's Jump   Jumping Boots
   .........       .........
   .........       ....x....
   ...x.x...       ..xxxxx..
   ..x...x..       ..xxxxx..
   ....@....       .xxx@xxx.
   ..x...x..       ..xxxxx..
   ...x.x...       ..xxxxx..
   .........       ....x....
   .........       .........
 
                      JUMPING SPELL
  Unskilled        Basic         Skilled         Expert
 ...........    ...........    ...........    ...........
 ...........    ...........    ...........    ....xxx....
 .....x.....    ....xxx....    ...xxxxx...    ..xxxxxxx..
 ...xxxxx...    ...xxxxx...    ..xxxxxxx..    ..xxxxxxx..
 ...xxxxx...    ..xxxxxxx..    ..xxxxxxx..    .xxxxxxxxx.
 ..xxx@xxx..    ..xxx@xxx..    ..xxx@xxx..    .xxxx@xxxx.
 ...xxxxx...    ..xxxxxxx..    ..xxxxxxx..    .xxxxxxxxx.
 ...xxxxx...    ...xxxxx...    ..xxxxxxx..    ..xxxxxxx..
 .....x.....    ....xxx....    ...xxxxx...    ..xxxxxxx..
 ...........    ...........    ...........    ....xxx....
 ...........    ...........    ...........    ...........

You cannot jump if:

  • You are not a Knight and are not wearing jumping boots and are not casting the jumping spell.
  • You do not have legs, unless you are casting the jumping spell.
  • You are engulfed by a monster.
  • You are in water.
  • You are stuck to a nontame, nonconfused monster, unless conflict is in effect.
  • You are levitating, are on the Plane of Air, or are on the Plane of Water.
  • You are burdened to any degree, unless you are casting the jumping spell.
  • You are hungrier than the halfway point between not hungry and weak, unless you are casting the jumping spell.
  • You have less than six strength, unless you are casting the jumping spell.
  • Either of your legs are wounded.
  • Your steed has wounded legs.
  • Your steed is stuck in a trap.