Kick

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Kick is a directional command performed by pressing Ctrl-D (or [k] if the number_pad option is on).

Kicking has a number of uses. Kicking anything while levitating will propel you in the opposite direction.

Kicking objects

  • Kicking heavy or immovable objects may result in injury ("Ouch! That hurt.").
  • Repeated kicks may render your leg useless for a short time, making you unable to carry heavier loads ("Your leg is in no shape for kicking.").
  • Kicking an object that has no room to move will give the message "Thump!".
  • Kicking a loadstone, even if it has room to move, will give the message "Thump!", unless the player has the necessary strength to move an object of that weight naturally.
  • Kicking a locked door can break it down, leaving an empty space.
  • Kicking a locked container can break the lock, but could also break fragile items inside it.
  • Kicking a sink can have a number of results, including producing an ooze or a ring.
  • Kicking an altar can incur the wrath of the owning God.

Kicking monsters

  • Kicking monsters induces (not very much) damage. This may be desired in some cases (pacifist). Even an unskilled kick attack enjoys a +1 to hit bonus, so may make a desirable alternative at times when training a weapon from unskilled (-4) or with a cursed weapon welded to your hand.
  • Kicking a cockatrice corpse without wearing boots will result in stoning.
  • Kicking flying monsters can displace them to a random point adjacent to you, as they "swoop, nimbly avoiding your kick"
  • Kicking a sleeping monster will wake it up.

Kicking secret doors

  • If your luck is down, you might have too much difficulty trying to search for secret doors. Sometimes you can find a secret door by kicking its location. "Crash! You kick open a secret door!" or "Crash! You uncover a secret door!" This is best when you are almost certain of the location of the door, for example when there is a corridor on one side and a room on the other.

Related objects

  • Kicking boots will increase the strength of the kick, but at the same time might make loadstones and similarly heavy objects movable (and thus not identifiable by kicking).
  • Boots of any kind allow the player to kick cockatrices.