Leprechaun
l leprechaun | |
---|---|
Difficulty | 4 |
Attacks |
Claw 1d2 steal gold |
Base level | 5 |
Base experience | 59 |
Speed | 15 |
Base AC | 8 |
Base MR | 20 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Common |
Genocidable | Yes |
Weight | 60 |
Nutritional value | 30 |
Size | Tiny |
Resistances | None |
Resistances conveyed |
None |
A leprechaun:
| |
Reference | monst.c#line601 |
A leprechaun is a NetHack monster whose main attack is to steal some of your gold (or gold you are standing on) and teleport away. This makes them, primarily, annoyances. Eating a leprechaun's corpse has a chance of conveying teleportitis. Leprechauns are usually sleeping when they are generated.
Leprechaun halls exist in the NetHack dungeon; these are special rooms filled with many, many leprechauns as well as gold.
Strategy
Leprechauns are best attacked with ranged weapons or spells. You can also prevent them from teleporting by hiding all your gold in a container or on a distant floor space. However, don't stand right on top of gold while fighting them, as they will grab it from under your feet and teleport away.
If you are a knight, awaken leprechauns before attacking them to avoid alignment penalties.
Encyclopedia entry
The Irish Leprechaun is the Faeries' shoemaker and is known under various names in different parts of Ireland: Cluricaune in Cork, Lurican in Kerry, Lurikeen in Kildare and Lurigadaun in Tipperary. Although he works for the Faeries, the Leprechaun is not of the same species. He is small, has dark skin and wears strange clothes. His nature has something of the manic-depressive about it: first he is quite happy, whistling merrily as he nails a sole on to a shoe; a few minutes later, he is sullen and morose, drunk on his home-made heather ale. The Leprechaun's two great loves are tobacco and whiskey, and he is a first-rate con-man, impossible to out-fox. No one, no matter how clever, has ever managed to cheat him out of his hidden pot of gold or his magic shilling. At the last minute he always thinks of some way to divert his captor's attention and vanishes in the twinkling of an eye. [ A Field Guide to the Little People by Nancy Arrowsmith & George Moorse ]