Difference between revisions of "Leprechaun wizard"

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(-chaun not -chuan)
(fix frequency, add experience)
Line 7: Line 7:
 
|align = 0
 
|align = 0
 
|MR = 20
 
|MR = 20
|frequency = Very rare, appears only outside of [[Gehennom]]
+
|frequency = 1
 
|genocidable = Yes
 
|genocidable = Yes
 
|resistances = None
 
|resistances = None
 
|resistances conveyed = [[teleportitis]]
 
|resistances conveyed = [[teleportitis]]
 
|weight = 60
 
|weight = 60
|experience = unknown
+
|experience = 126
 
|nutr = 30
 
|nutr = 30
 
|size = Tiny
 
|size = Tiny
|attacks = Claw steal gold 1d2, Spellcasting (arcane) 0d0
+
|attacks = Claw steal gold 1d2, [[Monster spell|Spellcasting]] (arcane)
 
|attributes = {{attributes|A leprechaun wizard|=
 
|attributes = {{attributes|A leprechaun wizard|=
 
|hitasone = 1
 
|hitasone = 1
Line 23: Line 23:
 
|greedy = 1
 
|greedy = 1
 
|magic = 1
 
|magic = 1
 +
|nohell=1
 
}}
 
}}
 
|reference = [[SLASH'EM 0.0.7E7F2/monst.c#line1051]]
 
|reference = [[SLASH'EM 0.0.7E7F2/monst.c#line1051]]

Revision as of 04:27, 22 November 2011

A leprechaun wizard is a stronger, spellcasting leprechaun introduced in SLASH'EM. They are always generated sleeping, and never in leprechaun halls. Note that leprechauns can grow up to be leprechaun wizards.

Strategy

Leprechauns are very similar to brownies. They are mid-level spellcasters who are derived from a thieving monster, and more importantly, are always generated asleep. They are truly best left this way; although they cannot steal your items as a brownie can, waking them up means you will be facing a fast, moderately tough spellcaster who is more than happy to curse your items and teleport away. If you do find yourself facing an awake leprechaun wizard, it is advisable to ditch or stash your gold, to prevent it from teleporting away after every attack.