Leprechaun wizard
l leprechaun wizard ![]() | |
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Difficulty | 10 |
Attacks |
Claw steal gold 1d2, Spellcasting 0d0 mage |
Base level | 8 |
Base experience | 126 |
Speed | 15 |
Base AC | 6 |
Base MR | 20 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 60 |
Nutritional value | 30 |
Size | Tiny |
Resistances | None |
Resistances conveyed | teleportitis |
A leprechaun wizard:
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Reference | SLASH'EM 0.0.7E7F2/monst.c#line1051 |
A leprechaun wizard, l is a type of monster that appears in SLASH'EM and SlashTHEM. The leprechaun wizard is a stronger type of leprechaun that lacks the ability to be seen via infravision, but is otherwise similar to the standard leprechaun and will pick up gold and magical items that they come across. A hostile leprechaun wizard will try to keep their distance from the hero unless they have any gold in their open inventory. If a hero attacks a leprechaun wizard that is not paralyzed, asleep, confused, or blind in melee, the leprechaun has a 1⁄7 chance of moving one square away instead of being hit, causing the hero to move onto that square unless they attacked by force-fighting.[1]
A leprechaun wizard has a weak claw attack that can steal gold from a target, and has the ability to cast one mage monster spell during each of their turns. Leprechaun wizards hit as +1 weapons.
Eating a leprechaun wizard corpse or tin has a high chance of granting teleportitis.
Generation
Randomly generated leprechaun wizards are always hostile. Leprechaun wizards are normally generated asleep.[2] A leprechaun can grow up into a leprechaun wizard.
A leprechaun wizaed is always generated with an amount of gold equal to (LD)d30.[3]
Strategy
Leprechaun wizards are generally best left asleep if possible: while stashing or dropping your gold can prevent its theft, they are more than happy to wield spells such as curse items against you and their teleportation will make them hard to pin down and get rid of.
References
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