Difference between revisions of "Liquid leap"
Jump to navigation
Jump to search
Hertzpsrung (talk | contribs) m (add Techniques category) |
m (Techniques don't need to be added to the SLASH'EM category as well; the technique category is a subcategory of SLASH'EM anyway, and techniques are summarised in technique.) |
||
Line 3: | Line 3: | ||
[[Doppelganger]]s acquire liquid leap at the start of the game. Other [[race]]s cannot liquid leap. | [[Doppelganger]]s acquire liquid leap at the start of the game. Other [[race]]s cannot liquid leap. | ||
[[Category:Techniques]] | [[Category:Techniques]] | ||
− | |||
{{slashem-7E7}} | {{slashem-7E7}} |
Revision as of 21:00, 20 July 2008
Liquid leap is a SLASH'EM technique. Invoking this allows the hero to jump in a straight line. He may jump in any direction in which a wand can fire a ray. The maximum length of the leap depends on the skill level. He may leap through iron bars and out of a bear trap. Liquid leaping in Sokoban carries a Luck penalty.
Doppelgangers acquire liquid leap at the start of the game. Other races cannot liquid leap.