Difference between revisions of "Missile flurry"
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m (Techniques don't need to be added to the SLASH'EM category as well; the technique category is a subcategory of SLASH'EM anyway, and techniques are summarised in technique. Tag as SLASH'EM.) |
(only bows) |
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− | ''' | + | '''Missile flurry''' is a [[Technique]] a [[Ranger]] gets on 1st level in [[SLASH'EM]]. |
− | It lasts from 2 up to ''(TECHLEVEL/6) + 3'' [[turn | + | It lasts from 2 up to ''(TECHLEVEL/6) + 3'' [[turn]]s and gives one bonus shot when is active. |
+ | It only works with [[bow]]s. [[Elven]] and [[droven]] Rangers also get a +1 damage bonus, more if using racial bow and arrows. | ||
− | The technique is reusable after 500-1000 | + | The technique is reusable after 500-1000 turns. |
[[Category:Techniques]] | [[Category:Techniques]] | ||
{{slashem-7E7}} | {{slashem-7E7}} | ||
+ | {{stub}} |
Latest revision as of 06:42, 23 January 2017
Missile flurry is a Technique a Ranger gets on 1st level in SLASH'EM.
It lasts from 2 up to (TECHLEVEL/6) + 3 turns and gives one bonus shot when is active. It only works with bows. Elven and droven Rangers also get a +1 damage bonus, more if using racial bow and arrows.
The technique is reusable after 500-1000 turns.
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