Difference between revisions of "Movement"
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(Created page. I was surprised that Shift+direction bumps to door so I decided to create the table.) |
(Add entry for "no modifier", note similarity of G and Ctrl) |
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− | '''Movement''' | + | '''Movement''' is the act of changing the player character's position on the map. That can be done using [[direction]] keys, [[travel]], [[jump]]ing, or [[teleportation]]. |
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+ | Pressing a direction key moves [[you]] one [[square]] in that direction. With modifiers or prefixes it can move more than one square. The following table shows what happens if you use a particular modifier and encounter something during movement. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! prefix or modifier | ! prefix or modifier | ||
− | ! | + | ! [[item]] |
− | ! monster | + | ! [[monster]] |
− | ! pet | + | ! [[pet]] |
− | ! corridor fork | + | ! [[corridor]] fork |
− | ! door | + | ! [[door]] |
− | ! boulder | + | ! [[boulder]] |
+ | |- | ||
+ | | (no modifier) | ||
+ | | [[autopickup]] applies | ||
+ | | attacks monster | ||
+ | | swaps places | ||
+ | | N/A | ||
+ | | <span class="explain" title="unless OPTIONS=!autoopen is set">opens closed door</span>, moves into open door | ||
+ | | pushes boulder and stops at its place | ||
|- | |- | ||
| Shift | | Shift | ||
− | | stops on | + | | stops on item, [[autopickup]] applies |
| stops before monster | | stops before monster | ||
− | | stops before pet | + | | stops before pet, does not swap places |
| does not stop at forks | | does not stop at forks | ||
− | | bumps into closed door | + | | bumps into closed door, stops inside open door |
| pushes boulder and stops at its place | | pushes boulder and stops at its place | ||
|- | |- | ||
− | | Ctrl | + | | Ctrl (same as G) |
− | | stops on | + | | stops on item, autopickup applies |
| stops one square before monster | | stops one square before monster | ||
− | | stops before pet | + | | stops before pet, does not swap places |
| does not stop at forks | | does not stop at forks | ||
− | | stops before | + | | stops before door |
| stops before boulder | | stops before boulder | ||
|- | |- | ||
| m | | m | ||
− | | does not | + | | autopickup does not apply |
| does not attack monster | | does not attack monster | ||
− | | does not | + | | does not swap places |
− | | | + | | N/A |
− | | opens door | + | | <span class="explain" title="unless OPTIONS=!autoopen is set">opens closed door</span>, moves into open door |
− | | | + | | pushes boulder and stops at its place |
|- | |- | ||
| M | | M | ||
− | | does not stop on item, does not | + | | does not stop on item, autopickup does not apply |
| stops before monster | | stops before monster | ||
− | | stops before pet, | + | | stops before pet, does not swap places |
− | | does not stop | + | | does not stop at forks |
− | | stops inside open door | + | | bumps into closed door, stops inside open door |
− | | | + | | pushes boulder and stops at its place |
|- | |- | ||
| g | | g | ||
− | | stops on | + | | stops on item, autopickup applies |
− | | stops before monster | + | | stops before monster |
− | | does not | + | | stops before pet, does not swap places |
| stops at forks | | stops at forks | ||
| stops before door | | stops before door | ||
− | | | + | | stops before boulder |
|- | |- | ||
− | | G | + | | G (same as Ctrl) |
− | | stops on | + | | stops on item, autopickup applies |
| stops before monster | | stops before monster | ||
− | | stops before pet, | + | | stops before pet, does not swap places |
− | | does not stop | + | | does not stop at forks |
| stops before door | | stops before door | ||
− | | | + | | stops before boulder |
|} | |} | ||
− | {{stub| | + | {{stub|Add row for numeric prefix, maybe row for travel command}} |
Latest revision as of 15:54, 22 July 2021
Movement is the act of changing the player character's position on the map. That can be done using direction keys, travel, jumping, or teleportation.
Pressing a direction key moves you one square in that direction. With modifiers or prefixes it can move more than one square. The following table shows what happens if you use a particular modifier and encounter something during movement.
prefix or modifier | item | monster | pet | corridor fork | door | boulder |
---|---|---|---|---|---|---|
(no modifier) | autopickup applies | attacks monster | swaps places | N/A | opens closed door, moves into open door | pushes boulder and stops at its place |
Shift | stops on item, autopickup applies | stops before monster | stops before pet, does not swap places | does not stop at forks | bumps into closed door, stops inside open door | pushes boulder and stops at its place |
Ctrl (same as G) | stops on item, autopickup applies | stops one square before monster | stops before pet, does not swap places | does not stop at forks | stops before door | stops before boulder |
m | autopickup does not apply | does not attack monster | does not swap places | N/A | opens closed door, moves into open door | pushes boulder and stops at its place |
M | does not stop on item, autopickup does not apply | stops before monster | stops before pet, does not swap places | does not stop at forks | bumps into closed door, stops inside open door | pushes boulder and stops at its place |
g | stops on item, autopickup applies | stops before monster | stops before pet, does not swap places | stops at forks | stops before door | stops before boulder |
G (same as Ctrl) | stops on item, autopickup applies | stops before monster | stops before pet, does not swap places | does not stop at forks | stops before door | stops before boulder |
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
A user has suggested improving this page or section as follows:
"Add row for numeric prefix, maybe row for travel command"