Movement
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Movement is the act of changing the player character's position on the map. That can be done using direction keys, travel, jumping, or teleportation.
Pressing a direction key moves you one square in that direction. With modifiers or prefixes it can move more than one square. The following table shows what happens if you use a particular modifier and encounter something during movement.
prefix or modifier | item | monster | pet | corridor fork | door | boulder |
---|---|---|---|---|---|---|
(no modifier) | autopickup applies | attacks monster | swaps places | N/A | opens closed door, moves into open door | pushes boulder and stops at its place |
Shift | stops on item, autopickup applies | stops before monster | stops before pet, does not swap places | does not stop at forks | bumps into closed door, stops inside open door | pushes boulder and stops at its place |
Ctrl (same as G) | stops on item, autopickup applies | stops one square before monster | stops before pet, does not swap places | does not stop at forks | stops before door | stops before boulder |
m | autopickup does not apply | does not attack monster | does not swap places | N/A | opens closed door, moves into open door | pushes boulder and stops at its place |
M | does not stop on item, autopickup does not apply | stops before monster | stops before pet, does not swap places | does not stop at forks | bumps into closed door, stops inside open door | pushes boulder and stops at its place |
g | stops on item, autopickup applies | stops before monster | stops before pet, does not swap places | stops at forks | stops before door | stops before boulder |
G (same as Ctrl) | stops on item, autopickup applies | stops before monster | stops before pet, does not swap places | does not stop at forks | stops before door | stops before boulder |
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A user has suggested improving this page or section as follows:
"Add row for numeric prefix, maybe row for travel command"