Movement

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Revision as of 05:27, 16 September 2019 by Ardub23 (talk | contribs) (Unified wording in table)
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Movement is the act of changing the player character's position on the map. That can be done using direction keys, travel, jumping, or using teleportation.

Pressing a direction key moves you one square in that direction. With modifiers or prefixes it can move more than one square. The following table shows what happens if you use given modifier and encounter something during movement.

prefix or modifier item monster pet corridor fork door boulder
Shift stops on item, autopickup applies stops before monster stops before pet, does not swap places does not stop at forks bumps into closed door, stops inside open door pushes boulder and stops at its place
Ctrl stops on item, autopickup applies stops one square before monster stops before pet, does not swap places does not stop at forks stops before door stops before boulder
m autopickup does not apply does not attack monster does not swap places N/A opens closed door, moves into open door pushes boulder and stops at its place
M does not stop on item, autopickup does not apply stops before monster stops before pet, does not swap places does not stop at forks bumps into closed door, stops inside open door pushes boulder and stops at its place
g stops on item, autopickup applies stops before monster stops before pet, does not swap places stops at forks stops before door stops before boulder
G stops on item, autopickup applies stops before monster stops before pet, does not swap places does not stop at forks stops before door stops before boulder
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A user has suggested improving this page or section as follows:

"Make something link here, add row for numeric prefix, maybe row for travel command"