Difference between revisions of "Murder"

From NetHackWiki
Jump to navigation Jump to search
m
m (Link to the role.)
Line 1: Line 1:
 +
:<span class="dablink">'''Murderer' redirects here. For the role in [[SLASH'EM Extended]], see [[Murderer (role)]].''</span>
 +
 
In NetHack, '''murder''' is the act of killing a formerly [[peaceful]] human such as a [[watchman]], [[shopkeeper]], or [[aligned priest]].  This only applies to humans who were generated as peaceful, not to those who were generated as hostile then pacified through magic.  In particular, [[Keystone Kop]]s do not count because they are generated hostile.  Also, if you anger the [[high priest]] of [[Moloch]] by entering his [[temple]], you may kill him without being considered a murderer.  Killing him from outside the temple, without first entering the temple, still counts.  If the high priest has called you an infidel, he is fair game. Killing a [[guard]] is murder, even if the guard attacks first.
 
In NetHack, '''murder''' is the act of killing a formerly [[peaceful]] human such as a [[watchman]], [[shopkeeper]], or [[aligned priest]].  This only applies to humans who were generated as peaceful, not to those who were generated as hostile then pacified through magic.  In particular, [[Keystone Kop]]s do not count because they are generated hostile.  Also, if you anger the [[high priest]] of [[Moloch]] by entering his [[temple]], you may kill him without being considered a murderer.  Killing him from outside the temple, without first entering the temple, still counts.  If the high priest has called you an infidel, he is fair game. Killing a [[guard]] is murder, even if the guard attacks first.
  

Revision as of 13:15, 30 October 2019

'Murderer' redirects here. For the role in SLASH'EM Extended, see Murderer (role).

In NetHack, murder is the act of killing a formerly peaceful human such as a watchman, shopkeeper, or aligned priest. This only applies to humans who were generated as peaceful, not to those who were generated as hostile then pacified through magic. In particular, Keystone Kops do not count because they are generated hostile. Also, if you anger the high priest of Moloch by entering his temple, you may kill him without being considered a murderer. Killing him from outside the temple, without first entering the temple, still counts. If the high priest has called you an infidel, he is fair game. Killing a guard is murder, even if the guard attacks first.

Unless you are chaotic, murder will cause you to lose intrinsic telepathy and two points of Luck. The message when this happens is "You murderer!"

Note that whatever your race, only the killing of a peaceful human will ever be classed as murder.

Everyone including chaotics still gets a huge alignment penalty for killing always-peaceful monsters (which mostly coincide with those that can be murdered): Minetown watch, priests, shopkeepers etc.

Strategy

The simplest way to get rid of a peaceful human while avoiding the penalty for murder is to let your pet do the dirty work. You can also polymorph your victims before killing them. Note that a failed polymorph, "<human> shudders." (system shock), still counts as murder.

It's a good idea to carry a tin or two of floating eye meat in case you lose your telepathy (whether through committing murder or a gremlin attack).

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.