Name

From NetHackWiki
Revision as of 10:58, 14 August 2006 by Doy (talk | contribs)
Jump to navigation Jump to search

How to Use

#name is mapped to [N] (capital N) by default if you are using number_pad. You can do two things with Name:

  • Name an individual item
  • Name a CLASS of items (that is, all the items of that type, such as all steel wands)

Reasons To Name An Individual Item

These are a few reasons to rename an individual item with Name, with an example for each:

  • Roleplay (naming your primary weapon "Stinging Blow" because of the amount of damage you can do with it)
  • Reminders (naming an item you suspect is cursed, etc.)
  • Certain artifacts can be generated by naming a weapon of their base class (Sting, etc.)
  • To keep items from stacking in your inventory, you can name stacks of them differently. This is useful when using confused blessed scrolls of remove curse to generate holy water and unholy water
  • Names of important items are often used to keep notes on games, especially in games played by multiple people (see robin)
  • Naming the Amulet of Yendor will allow you to identify it from all the fakes if you drop it or it gets stolen

Reason(s) To Name a class of items

  • Keeping track of the possibilities for items you find after applying various object identification tests, such as engrave testing
  • Naming a scroll will let you write scrolls of that type as though it were identified (obviously you also have to actually know what that type is)
This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"This seems to be missing some stuff, but what?"