NetHack quaffing game

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Revision as of 18:53, 2 September 2009 by 24.22.49.57 (talk)
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The Nethack (and SLASH'EM!) Quaffing Game is a simple and group enjoyable method to combine alcohol and socializing with the utterly delightful trials and tribulations of a solid game of Nethack.

The Rules

Pay to play: To create a character, you must flat out pay at least 1 drink. If you let RNG choose your Role/Race/Gender/Alignment, you won't need to pay any further drinks. For each non-randomized trait that you choose, pay 1 additional drink. For example, choosing Barbarian usually also chooses your Alignment (Chaotic), so one would pay 3 drinks. So if you aren't prompted to random something, you've chosen it. Minimum drinks to play is 1. Maximum drinks to play is 5. If you choose to cheat RNG's divine justice by choosing your character specifically, immediately announce that you are playing Mayor McCheese as your current character and take an unofficial drink just because you deserve it. For clarity, if you choose some elements and random other elements, any element you are not prompted for counts as a choice for you. No respite for you partial pickers. My latest example is choosing Ice Mage (two drinks so far) and randoming race and sex. I got Drow, which chose chaotic. Though I randomed drow, I still pay for choosing chaotic, even if that seems unfair. Suck it up, Mayor McCheese.

Announce drinks. You and whomever else is playing (Lately being played in #slashem on Freenode) announce events that are drink worthy. Traps, Eating Hobbit Meat, Artifacts, Levels gained, Altars, Neat Finds, Identifications and YASD narrowly avoided and many other things have been announced as drinks. It's up to the announcing player. All players playing then drink once. The more players playing, the more drinking will occur. In dire circumstances, a private game might be started to avoid the Tsunami Effect. Note: Any drinks "paid" (to play, when dead or won, etc) only apply to you personally. Drinks announced from a player playing apply to everyone playing.

Special Gameplay Events:

Drinking a potion of booze must always be announced and everyone must take a drink. If your character passes out, becomes confused or suffers other effects as a result of drinking the !oB, the further effects must be additionally announced for further drinking. For example, if you drank the !oB, passed out, and something hit you while you were passed out, three drinks would be announced to the players.

For each Conduct broken during gameplay, drink 2*current character level.

For Unofficial Conducts, first drink your play fee for being so egotistical as to think that you can handle an Unofficial Conduct, and announce that you are clearly a higher and more graceful type of creature than your fellow players, and the conduct(s) that you're attempting. Then, for each level gained while retaining the conduct(s) give current level+number of unofficial conducts retained to players of your choosing. If at any time you break your Unofficial Conduct drink equal to your character level for each conduct broken and drop all of your items besides the items required to finish the game. You'd best prove that you dropped all of your items and left them behind, or you're clearly a damn cheater.

Ego Moves: Upon achieving a blatant Ego move, such as Wishing for piles of worthless glass, fireballing a shop full of potions from outside (or other stealing or murder of strong NPCs), polymorphing the oracle, getting purposefully punished by God, working the drawbridge for tons of xp at a low level, completing the protection racket, stockpiling geometric patterns of wands on the floor, or other nonsense artistry, announce said move and every player such as yourself must take a drink. Each Ego move must be one upped by the previous Ego move to be announced, and the number of drinks given doubles every time. So plan your Ego Moves carefully! Only you can cause (or prevent) the Tsunami Effect.

  1. Die (or Win!) If you've fallen in battle (even if your life gets saved somehow) you drink double the number of drinks you paid to play, following the "the better setup you chose, the more you pay" rule, plus 1 additional drink per 2 levels you gained. So for our above Barbarian example, He'd drink 9 upon dying at level 6, (3*2) + (6/2) = 9

For each Conduct retained unbroken upon death or Ascension, give 2*current character level drinks divided amongst the players as you choose.

If an Ascension occurs, the Ascending player first pays triple their entry fee, plus any other drinks deemed reasonable/necessary by the other players (Non-Negotiable). Then, for the remainder of the evening, the Ascended player may wontonly deliver drinks to anyone, as they are a Demigod and that's how it goes.

Any and all Ascensions achieved whilst playing the Nethack Quaffing Game will be posted here to inspire future generations of Hackers.