Difference between revisions of "Oil lamp"

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(create specific messages section, so the top of the article actually describes what the thing is)
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   |weight=20
 
   |weight=20
 
}}
 
}}
 
As the lamp runs out of turns, you will recieve the following messages in order.
 
 
* Your lamp flickers. (a couple hundred turns left)
 
* Your lamp flickers considerably. (50 or so turns left)
 
* Your lamp seems about to go out. (about ten or twenty turns left)
 
* Your lamp has gone out. (zero tuirns left)
 
  
 
An '''oil lamp''', cost 10, is a [[light]] source. Applying one will provide light to darkened areas for 1000 to 1499 turns. They can be refilled with [[scroll of charging|scrolls of charging]] or [[potion of oil|potions of oil]] (using the [[dip|#dip]] command).  If you dip a lit oil lamp into a potion of oil, you are likely to cause a fireball.
 
An '''oil lamp''', cost 10, is a [[light]] source. Applying one will provide light to darkened areas for 1000 to 1499 turns. They can be refilled with [[scroll of charging|scrolls of charging]] or [[potion of oil|potions of oil]] (using the [[dip|#dip]] command).  If you dip a lit oil lamp into a potion of oil, you are likely to cause a fireball.
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When you release a [[djinni]] from a [[magic lamp]], the lamp becomes an oil lamp.
 
When you release a [[djinni]] from a [[magic lamp]], the lamp becomes an oil lamp.
  
It's a good idea to [[name]] oil lamp by class, when you're sure it's regular oil lamp; this way you can distinguish it from [[magic lamp]]s met on your way.
+
It's a good idea to [[name]] oil lamps by class, when you're sure it's regular oil lamp; this way you can distinguish it from [[magic lamp]]s met on your way.
  
 
If an oil lamp is cursed, it might not light when applied.
 
If an oil lamp is cursed, it might not light when applied.
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{{lightradius|r=3}}
 
{{lightradius|r=3}}
  
==See also==
+
==Messages==
 +
As the lamp runs out of turns, you will receive the following messages in order.
 +
 
 +
* Your lamp flickers. (a couple hundred turns left)
 +
* Your lamp flickers considerably. (50 or so turns left)
 +
* Your lamp seems about to go out. (about ten or twenty turns left)
 +
* Your lamp has gone out. (zero turns left)
 +
 
 +
==See also====Messages==
 +
 
 
*[[Light sources#Lanterns_and_lamps]]
 
*[[Light sources#Lanterns_and_lamps]]
 
[[Category:Tools]]
 
[[Category:Tools]]

Revision as of 11:24, 28 January 2011

( Lamp.png
Name oil lamp
Appearance lamp
Base price 10 zm
Weight 20
Material [[{{{material}}}]]
Monster use Will not be used by monsters.

An oil lamp, cost 10, is a light source. Applying one will provide light to darkened areas for 1000 to 1499 turns. They can be refilled with scrolls of charging or potions of oil (using the #dip command). If you dip a lit oil lamp into a potion of oil, you are likely to cause a fireball.

When you release a djinni from a magic lamp, the lamp becomes an oil lamp.

It's a good idea to name oil lamps by class, when you're sure it's regular oil lamp; this way you can distinguish it from magic lamps met on your way.

If an oil lamp is cursed, it might not light when applied.

Light Radius

An oil lamp has a light radius of three squares around the character.

...........
...........
....xxx....
...xxxxx...
..xxxxxxx..
..xxx@xxx..
..xxxxxxx..
...xxxxx...
....xxx....
...........
...........

Messages

As the lamp runs out of turns, you will receive the following messages in order.

  • Your lamp flickers. (a couple hundred turns left)
  • Your lamp flickers considerably. (50 or so turns left)
  • Your lamp seems about to go out. (about ten or twenty turns left)
  • Your lamp has gone out. (zero turns left)

See also====Messages