Difference between revisions of "Oil lamp"

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When you release a [[djinni]] from a [[magic lamp]], the lamp becomes an oil lamp.
 
When you release a [[djinni]] from a [[magic lamp]], the lamp becomes an oil lamp.
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  It's a good idea to [[name]] oil lamps by class, when you're sure it's regular oil lamp; this way you can distinguish it from [[magic lamp]]s met on your way.
 
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If an oil lamp is cursed, it might not light when applied.
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It's a good idea to [[name]] oil lamps by class, when you're sure it's regular oil lamp; this way you can distinguish it from [[magic lamp]]s met on your way.  
 
 
You cannot [[name]] an oil lamp by class.
 
  
 
==Light Radius==
 
==Light Radius==

Revision as of 02:47, 14 August 2013

( Lamp.png
Name oil lamp
Appearance lamp
Base price 10 zm
Weight 20
Material [[{{{material}}}]]
Monster use Will not be used by monsters.

An oil lamp, cost 10, is a light source. Applying one will provide light to darkened areas for 1000 to 1499 turns. They can be refilled with scrolls of charging or potions of oil (using the #dip command). If you dip a lit oil lamp into a potion of oil, you are likely to cause a fireball.

When you release a djinni from a magic lamp, the lamp becomes an oil lamp.

It's a good idea to name oil lamps by class, when you're sure it's regular oil lamp; this way you can distinguish it from magic lamps met on your way.

Light Radius

An oil lamp has a light radius of three squares around the character.

...........
...........
....xxx....
...xxxxx...
..xxxxxxx..
..xxx@xxx..
..xxxxxxx..
...xxxxx...
....xxx....
...........
...........

Messages

As the lamp runs out of turns, you will receive the following messages in order.

  • Your lamp flickers. (a couple hundred turns left)
  • Your lamp flickers considerably. (50 or so turns left)
  • Your lamp seems about to go out. (about ten or twenty turns left)
  • Your lamp has gone out. (zero turns left)

See also