Oil lamp

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Revision as of 10:38, 14 August 2013 by Tjr (talk | contribs) (50% chance not to light; conserve oil; #name to know when you have both kinds of lamp)
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( Lamp.png
Name oil lamp
Appearance lamp
Base price 10 zm
Weight 20
Material [[{{{material}}}]]
Monster use Will not be used by monsters.

An oil lamp, cost 10, is a light source. Applying one will provide light to darkened areas for 1000 to 1499 turns. They can be refilled with scrolls of charging or potions of oil (using the #dip command). If you dip a lit oil lamp into a potion of oil, you are likely to cause a fireball.

When you release a djinni from a magic lamp, the lamp becomes an oil lamp.

It's a good idea to name oil lamps by class, when you're sure it's a regular oil lamp. This way you can distinguish it from magic lamps met on your way (or at least know you have both kinds of lamp).

If an oil lamp is cursed, it might not light when applied (50% chance)[1] - just try again. This is usually only bothersome if you turn it off in each lit room to conserve oil.

Light Radius

An oil lamp has a light radius of three squares around the character.

...........
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....xxx....
...xxxxx...
..xxxxxxx..
..xxx@xxx..
..xxxxxxx..
...xxxxx...
....xxx....
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...........

Messages

As the lamp runs out of turns, you will receive the following messages in order.

  • Your lamp flickers. (a couple hundred turns left)
  • Your lamp flickers considerably. (50 or so turns left)
  • Your lamp seems about to go out. (about ten or twenty turns left)
  • Your lamp has gone out. (zero turns left)

See also

  • apply.c in NetHack 3.4.3, line 1088