Difference between revisions of "Paralysis"

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(paralize pets; use potion on quest nemesis)
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Monsters can also be paralized, e. g. non-reflecting pets fighting a [[floating eye]]. There is no perfect way to wake them up.
 
Monsters can also be paralized, e. g. non-reflecting pets fighting a [[floating eye]]. There is no perfect way to wake them up.
 
If you are wearing a [[ring of free action]], you can wield a potion of paralysis (so it will hit) and melee a strong opponent in order to paralyse it. E. g. most quest nemesises will pick up the quest artifact as soon as they are awake and become magic resistant. Paralysis gives you some time to magic missile them.
 
 
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[[Category:Properties]]
 
[[Category:Properties]]

Revision as of 01:54, 3 June 2009

Paralysis is a magically-induced inability to move, caused by floating eyes, gelatinous cubes, and potions of paralysis. It can also be caused by Magicbane hitting you, as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves).

Wearing a ring of free action protects against paralysis.

Monsters can also be paralized, e. g. non-reflecting pets fighting a floating eye. There is no perfect way to wake them up.

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