Difference between revisions of "Pick-axe"
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− | {{weapon|name=pick-axe|glyph=(|smalldmg=1d6|largedmg=1d3|skill=pick-axe|cost=50|weight=100|material=iron}} | + | {{weapon|name=pick-axe|glyph=(|tile=[[image:pick-axe.png]]|smalldmg=1d6|largedmg=1d3|skill=pick-axe|cost=50|weight=100|material=iron}} |
A '''pick-axe''' is a [[tool]] that is also a [[weapon]]. It can be (a)pplied to dig into [[wall]]s, through the [[floor]], or to smash [[boulder]]s and [[statue]]s. For those aiming for the [[weaponless]] [[conduct]], a common accident is to break the conduct by hitting a [[monster]] immediately after digging with a pick-axe. | A '''pick-axe''' is a [[tool]] that is also a [[weapon]]. It can be (a)pplied to dig into [[wall]]s, through the [[floor]], or to smash [[boulder]]s and [[statue]]s. For those aiming for the [[weaponless]] [[conduct]], a common accident is to break the conduct by hitting a [[monster]] immediately after digging with a pick-axe. |
Revision as of 23:54, 15 October 2006
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Name | pick-axe |
Appearance | pick-axe |
Damage vs. small | 1d6 |
Damage vs. large | 1d3 |
To-hit bonus | +0 |
Weapon skill | pick-axe |
Size | one-handed |
Base price | 50 zm (+10/positive enchant) |
Weight | 100 |
Material | iron |
A pick-axe is a tool that is also a weapon. It can be (a)pplied to dig into walls, through the floor, or to smash boulders and statues. For those aiming for the weaponless conduct, a common accident is to break the conduct by hitting a monster immediately after digging with a pick-axe.
Archeologists start with a pick-axe, and many can be found on the bodies of recently deceased dwarves.
In the #enhance screen, the pick-axe skill applies to both the pick-axe and the two-handed dwarvish mattock (unidentified appearance of which is "broad pick").
To prevent theft, shopkeepers will not let you into shops with a pick-axe or mattock in your main inventory. It must be held in a container or left behind.