Difference between revisions of "Pick-axe"

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m (updated template call)
m (Added "weapons" category, changed tool template to weapon template.)
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{{tool|name=pick-axe|appearance=pick-axe|cost=50|weight=100|color=cyan}}
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{{weapon|name=pick-axe|smalldmg=1d6|largedmg=1d3|cost=50|weight=100|material=iron}}
  
 
A '''pick-axe''' is a [[tool]] that is also a [[weapon]].  It can be (a)pplied to dig into walls, through the floor, or to smash boulders and statues. For those aiming for the [[weaponless]] [[conduct]], a common accident is to break the conduct  by hitting a [[monster]] while tunneling a pick-axe.
 
A '''pick-axe''' is a [[tool]] that is also a [[weapon]].  It can be (a)pplied to dig into walls, through the floor, or to smash boulders and statues. For those aiming for the [[weaponless]] [[conduct]], a common accident is to break the conduct  by hitting a [[monster]] while tunneling a pick-axe.
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[[Category:Tools]]
 
[[Category:Tools]]
 +
[[Category:Weapons]]

Revision as of 01:41, 14 August 2006

) Pick-axe.png
Name pick-axe
Appearance pick-axe
Damage vs. small 1d6
Damage vs. large 1d3
To-hit bonus +0
Weapon skill pick-axe
Size one-handed
Base price 50 zm
(+10/positive
enchant)
Weight 100
Material iron

A pick-axe is a tool that is also a weapon. It can be (a)pplied to dig into walls, through the floor, or to smash boulders and statues. For those aiming for the weaponless conduct, a common accident is to break the conduct by hitting a monster while tunneling a pick-axe.

Archeologists start with a pick-axe, and many can be found on the bodies of recently deceased dwarves.

In the #enhance screen, the pick-axe skill applies to both the pick-axe and the two-handed dwarvish mattock (broad pick).

To prevent theft, shopkeepers will not let you into shops with a pick-axe or mattock in your main inventory. It must be held in a container or left behind.