Difference between revisions of "Player"
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In another sense, a '''character''' is any printable [[ASCII]] symbol. Thus the @ that represents you, the player, is also a character. [[Monster]]s, [[item]]s, and even [[dungeon feature]]s, are also represented by characters. | In another sense, a '''character''' is any printable [[ASCII]] symbol. Thus the @ that represents you, the player, is also a character. [[Monster]]s, [[item]]s, and even [[dungeon feature]]s, are also represented by characters. | ||
− | The [[player]] character can be any one of the [[archeologist]], [[barbarian]], [[caveman]], [[healer]], [[knight]], [[monk]], [[priest]], [[ranger]], [[rogue]], [[samurai]], [[tourist]], [[valkyrie]], or [[wizard]] [[class]]es. They each have varing difficulties, strengths, weaknesses, [[quest|quests]] and starting items. | + | The [[player]] character can be any one of the [[archeologist]], [[barbarian]], [[caveman|cave[wo]man]], [[healer]], [[knight]], [[monk]], [[priest]], [[ranger]], [[rogue]], [[samurai]], [[tourist]], [[valkyrie]], or [[wizard]] [[class]]es. They each have varing difficulties, strengths, weaknesses, [[quest|quests]] and starting items. |
The [[player]] can also choose from the five [[race]]s: human, elf, dwarf, gnome, or orc, and the three [[alignment]]s: lawful, neutral or chaotic. The available races and alignments are dependent on the class one picks. The following table lists all possible combinations: | The [[player]] can also choose from the five [[race]]s: human, elf, dwarf, gnome, or orc, and the three [[alignment]]s: lawful, neutral or chaotic. The available races and alignments are dependent on the class one picks. The following table lists all possible combinations: |
Revision as of 20:58, 19 June 2006
The character is you, the player. You are represented by the @ symbol. There are also other characters represented by an @, such as your quest leader and the oracle, and if the showrace option is turned on, your symbol will instead be that of your race.
In another sense, a character is any printable ASCII symbol. Thus the @ that represents you, the player, is also a character. Monsters, items, and even dungeon features, are also represented by characters.
The player character can be any one of the archeologist, barbarian, cave[wo]man, healer, knight, monk, priest, ranger, rogue, samurai, tourist, valkyrie, or wizard classes. They each have varing difficulties, strengths, weaknesses, quests and starting items.
The player can also choose from the five races: human, elf, dwarf, gnome, or orc, and the three alignments: lawful, neutral or chaotic. The available races and alignments are dependent on the class one picks. The following table lists all possible combinations:
Arc | Bar | Cav | Hea | Kni | Mon | Pri | Ran | Rog | Sam | Tou | Val | Wiz | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
L | N | C | L | N | C | L | N | C | L | N | C | L | N | C | L | N | C | L | N | C | L | N | C | L | N | C | L | N | C | L | N | C | L | N | C | L | N | C | |
Human | * | * | * | * | * | * | * | * | * | * | * | * | * | * | * | * | * | * | * | * | * | * | * | ||||||||||||||||
Elf | * | * | * | ||||||||||||||||||||||||||||||||||||
Dwarf | * | * | * | ||||||||||||||||||||||||||||||||||||
Gnome | * | * | * | * | * | ||||||||||||||||||||||||||||||||||
Orc | * | * | * | * |
One should bear in mind that the choice of class (and to a lesser extent, race and alignment) has a dramatic effect on the style of play. Although in the late game, the characters can be played almost the same way (with a few exceptions), during the early game it is crucial that one utilizes the varying abilities of each of the classes and/or races. For example, running up and bashing a monster as a wizard would likely result in YASD, and reading unidentified spellbooks as a valkyrie or samurai could lead to paralyzation and death by newt.