Difference between revisions of "Potion of paralysis"

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If you are wearing a [[ring of free action]], you should preferably wield it so it will hit. For example, most quest nemesises will pick up the quest artifact as soon as they are awake and become magic resistant. Paralysis gives you some time to magic missile them.
 
If you are wearing a [[ring of free action]], you should preferably wield it so it will hit. For example, most quest nemesises will pick up the quest artifact as soon as they are awake and become magic resistant. Paralysis gives you some time to magic missile them.
  
This potion is the only harmful [[cost]] 300 [[potion]]; the other two in its base price class are [[potion of gain ability|gain ability]] and [[potion of gain level|gain level]].
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This potion is the only harmful [[potion]] that costs 300 zm; the other two in its base price class are [[potion of gain ability|gain ability]] and [[potion of gain level|gain level]].
 
[[Category:Potions|Paralysis]]
 
[[Category:Potions|Paralysis]]

Revision as of 22:20, 20 July 2009

! Pink potion.png
Name paralysis
Appearance random
Base price 300 zm
Weight 20
Monster use Will not be used by monsters.

Quaffing a potion of paralysis paralyzes you for 25-34 turns; 13-22 turns if blessed, 37-46 if cursed. Like all methods of paralysis, having free action makes it ineffective.

Potions of paralysis may be thrown at monsters for an effect of 1-25 turns. Monsters may also throw it at you for weakened effect (1-5+ turns).

If you are wearing a ring of free action, you should preferably wield it so it will hit. For example, most quest nemesises will pick up the quest artifact as soon as they are awake and become magic resistant. Paralysis gives you some time to magic missile them.

This potion is the only harmful potion that costs 300 zm; the other two in its base price class are gain ability and gain level.