Priest

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Revision as of 07:39, 21 August 2006 by 83.23.113.85 (talk)
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A priest is one of the roles in NetHack, and can be lawful, neutral, or chaotic.

One distinct advantage enjoyed by the clergy is the ability to ascertain BUC independently of their pets.

The main disadvantage of a priest are his weapon skills. Priests don't use any sharp weapons and only exercise to basic in the long-range weapons. Combined with lack of attack spellcasting skills, it makes it hard to find a good way of killing for a priest.

Priests are decent spellcasters. They can advance to expert in clerical, divination and healing, but are restricted in other classes.

The quest nemesis of a priest is quite tough. Also beware bullwhip-wielders (you may lose your weapon). Most of the quest is however rather boring and extremely profitable. All the levels contain several graveyards with wraiths (lure them out) and goodies.

Priests can #turn undead, which can be helpful in their quest, but should be done carefully.

The starting equipment is definitely an advantage of a priest. S/he gets a spellcasting set of two spellbooks (random from his schools) and a robe, as well as a +1 mace and small shield (should be enough for the beginning). This is complemented with a sprig of wolfsbane (getting lycanthropy in the early game can be annoying) and some holy water.

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