Difference between revisions of "Priest of an unknown god"
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− | + | {{monster | |
|name=priest of an unknown god | |name=priest of an unknown god | ||
|symbol={{white|&}} | |symbol={{white|&}} | ||
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}} | }} | ||
|refline= | |refline= | ||
− | }} | + | }}Priests of unknown gods are more of a feature of [[dnethack]] than a monster to be killed. Striking it with an artifact will cause it to "pull gently on it" and asks if you let go. If you let go, the artifact is removed, but also decrement the number of artifacts in the game for wishing and sacrificing purposes, also removing the priest. Killing them normaly will cause them to resurrect as a rider. There are five priests guaranteed in the game, all in the neutral quest (one in the headwaters of the lethe, one about 3/4 of the way down the lethe, one on an island in N'kai, and two in Ry'leh. |
Revision as of 00:12, 1 April 2016
& priest of an unknown god File:Priest of an unknown god.png | |
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Difficulty | 27 |
Attacks |
Passive 10d10 take artifact |
Base level | 25 |
Base experience | 1054 |
Speed | 0 |
Base AC | -7 |
Base MR | 70 |
Alignment | -128 (chaotic) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | medium |
Resistances | fire, sleep, shock, poison, petrification, level drain |
Resistances conveyed | |
A priest of an unknown god:
|
Priests of unknown gods are more of a feature of dnethack than a monster to be killed. Striking it with an artifact will cause it to "pull gently on it" and asks if you let go. If you let go, the artifact is removed, but also decrement the number of artifacts in the game for wishing and sacrificing purposes, also removing the priest. Killing them normaly will cause them to resurrect as a rider. There are five priests guaranteed in the game, all in the neutral quest (one in the headwaters of the lethe, one about 3/4 of the way down the lethe, one on an island in N'kai, and two in Ry'leh.