Difference between revisions of "Race"

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In general, dwarves are strong, elves and gnomes are smart, orcs are poison resistant, and humans are good all-rounders.
 
In general, dwarves are strong, elves and gnomes are smart, orcs are poison resistant, and humans are good all-rounders.
 
  
 
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Revision as of 07:26, 29 December 2006

Your starting race can be one of: human, dwarf, elf, gnome or orc. All roles can choose to be human, whereas the other races are restricted to only some of the roles. Your race affects your starting stats, the belligerency of co-racial monsters, and the safety of sacrificing particular races.

Humans can be any alignment (subject to your chosen role allowing that alignment), but for the others, your race indirectly determines your alignment: dwarves are always lawful, gnomes are always neutral, and elves and orcs are always chaotic.

In general, dwarves are strong, elves and gnomes are smart, orcs are poison resistant, and humans are good all-rounders.

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