Difference between revisions of "Rage eruption"

From NetHackWiki
Jump to navigation Jump to search
(Strategy: limit)
Line 1: Line 1:
'''Rage eruption''' is a [[SLASH'EM]] [[technique]] exclusive to [[dwarf|dwarves]]. It is similar to [[power surge]], albeit it affects the [[HP]]. It increases your current and max hp by ''50 + (4 * TECHLEVEL)'' and decreases them in every turn by one (this will never [[Death_(character)|kill]] you).  
+
'''Rage eruption''' is a [[SLASH'EM]] [[technique]] exclusive to [[dwarf|dwarves]]. It is albeit it affects the [[HP]]. It increases your current and max [[HP]] by ''50 + (4 * TECHLEVEL)'', then decreases them by one every turn; you cannot go below 1 HP from any health lost this way. The technique lasts for ''50 + (4 * TECHLEVEL)'' turns - once it ends, your max HP is set to its previous value.
The technique lasts for ''50 + (4 * TECHLEVEL)'' turns, after which your max [[hp]] is set to its previous value.
 
  
This technique is unavailable if you are polymorphed.
+
This technique is unavailable while you are [[polymorph]]ed.
  
 
==Strategy==
 
==Strategy==
Although this technique is very powerful and saves many [[dwarf|dwarvish]] lives it has to be used with care- you will end up with 1 hp that cannot be healed, so it is wise to run upstairs or engrave [[Elbereth]] after the main problem is taken care of.  Also, be careful around [[koala]]s.  Their otherwise harmless touch will abort this technique instantly, stripping you of all your extra HP in the middle of battle.
+
Although similar to [[power surge]], and a very powerful technique that can save the lives of many dwarvish players, it has to be used with care - you will end up at 1 max HP, rendering healing impossible until the technique ends. After disposing of the monster(s) that prompted the use of a rage eruption, it is wise to run upstairs and/or engrave [[Elbereth]] to avoid being killed while at low HP.
  
Rage eruption is also useful for (relatively) safely activating the limit mode for other techniques, since at 1 HP it's always on.
+
Also, beware of [[koala]]s when using rage eruption - their otherwise harmless touch will abort the technique instantly, robbing you of all your extra HP in the middle of battle.
  
 +
Rage eruption is also useful for reliably activating the limit mode on other techniques at 1 HP.
 +
{{slashem-7E7}}
 
[[Category:Techniques]]
 
[[Category:Techniques]]
{{slashem-7E7}}
 

Revision as of 23:23, 24 November 2021

Rage eruption is a SLASH'EM technique exclusive to dwarves. It is albeit it affects the HP. It increases your current and max HP by 50 + (4 * TECHLEVEL), then decreases them by one every turn; you cannot go below 1 HP from any health lost this way. The technique lasts for 50 + (4 * TECHLEVEL) turns - once it ends, your max HP is set to its previous value.

This technique is unavailable while you are polymorphed.

Strategy

Although similar to power surge, and a very powerful technique that can save the lives of many dwarvish players, it has to be used with care - you will end up at 1 max HP, rendering healing impossible until the technique ends. After disposing of the monster(s) that prompted the use of a rage eruption, it is wise to run upstairs and/or engrave Elbereth to avoid being killed while at low HP.

Also, beware of koalas when using rage eruption - their otherwise harmless touch will abort the technique instantly, robbing you of all your extra HP in the middle of battle.

Rage eruption is also useful for reliably activating the limit mode on other techniques at 1 HP.