Difference between revisions of "Ring hunger"
Jump to navigation
Jump to search
(added to Category:Strategy) |
Scorchgeek (talk | contribs) (Ring of conflict also causes extra hunger) |
||
Line 1: | Line 1: | ||
− | All rings and amulets (except chargeable rings that carry a +0 charge) cause one additional nutrition point to be deducted once every twenty turns. This is additive -- a player wearing two rings and an amulet will lose three additional hunger points every twenty turns. This sense of "ring hunger" is separate from the hunger-causing effects of the [[ring of regeneration]] and the [[ring of hunger]], both of which cause a nutrition point to be lost every other turn. The [[ring of slow digestion]] prevents ordinary nutrition consumption, but still causes ring hunger (if it didn't, it would be a ring of ''no'' digestion.) | + | All rings and amulets (except chargeable rings that carry a +0 charge) cause one additional nutrition point to be deducted once every twenty turns. This is additive -- a player wearing two rings and an amulet will lose three additional hunger points every twenty turns. This sense of "ring hunger" is separate from the hunger-causing effects of the [[ring of regeneration]], [[ring of conflict]], and the [[ring of hunger]], both of which cause a nutrition point to be lost every other turn. The [[ring of slow digestion]] prevents ordinary nutrition consumption, but still causes ring hunger (if it didn't, it would be a ring of ''no'' digestion.) |
For a full list of hunger causes and amounts, see Dylan O'Donnell and Kevin Hugo's [http://www.steelypips.org/nethack/343/food-343.html#hunger food spoiler]. | For a full list of hunger causes and amounts, see Dylan O'Donnell and Kevin Hugo's [http://www.steelypips.org/nethack/343/food-343.html#hunger food spoiler]. | ||
− | |||
[[Category:Strategy]] | [[Category:Strategy]] |
Revision as of 20:39, 20 August 2010
All rings and amulets (except chargeable rings that carry a +0 charge) cause one additional nutrition point to be deducted once every twenty turns. This is additive -- a player wearing two rings and an amulet will lose three additional hunger points every twenty turns. This sense of "ring hunger" is separate from the hunger-causing effects of the ring of regeneration, ring of conflict, and the ring of hunger, both of which cause a nutrition point to be lost every other turn. The ring of slow digestion prevents ordinary nutrition consumption, but still causes ring hunger (if it didn't, it would be a ring of no digestion.)
For a full list of hunger causes and amounts, see Dylan O'Donnell and Kevin Hugo's food spoiler.