Difference between revisions of "Ring hunger"

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(added to Category:Strategy)
(Ring of conflict also causes extra hunger)
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All rings and amulets (except chargeable rings that carry a +0 charge) cause one additional nutrition point to be deducted once every twenty turns. This is additive -- a player wearing two rings and an amulet will lose three additional hunger points every twenty turns. This sense of "ring hunger" is separate from the hunger-causing effects of the [[ring of regeneration]] and the [[ring of hunger]], both of which cause a nutrition point to be lost every other turn. The [[ring of slow digestion]] prevents ordinary nutrition consumption, but still causes ring hunger (if it didn't, it would be a ring of ''no'' digestion.)
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All rings and amulets (except chargeable rings that carry a +0 charge) cause one additional nutrition point to be deducted once every twenty turns. This is additive -- a player wearing two rings and an amulet will lose three additional hunger points every twenty turns. This sense of "ring hunger" is separate from the hunger-causing effects of the [[ring of regeneration]], [[ring of conflict]], and the [[ring of hunger]], both of which cause a nutrition point to be lost every other turn. The [[ring of slow digestion]] prevents ordinary nutrition consumption, but still causes ring hunger (if it didn't, it would be a ring of ''no'' digestion.)
  
 
For a full list of hunger causes and amounts, see Dylan O'Donnell and Kevin Hugo's [http://www.steelypips.org/nethack/343/food-343.html#hunger food spoiler].
 
For a full list of hunger causes and amounts, see Dylan O'Donnell and Kevin Hugo's [http://www.steelypips.org/nethack/343/food-343.html#hunger food spoiler].
 
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Revision as of 20:39, 20 August 2010

All rings and amulets (except chargeable rings that carry a +0 charge) cause one additional nutrition point to be deducted once every twenty turns. This is additive -- a player wearing two rings and an amulet will lose three additional hunger points every twenty turns. This sense of "ring hunger" is separate from the hunger-causing effects of the ring of regeneration, ring of conflict, and the ring of hunger, both of which cause a nutrition point to be lost every other turn. The ring of slow digestion prevents ordinary nutrition consumption, but still causes ring hunger (if it didn't, it would be a ring of no digestion.)

For a full list of hunger causes and amounts, see Dylan O'Donnell and Kevin Hugo's food spoiler.