Rock
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For the dungeon feature of solid rock, see Solid rock.
* | |
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Name | rock |
Appearance | rock |
Damage vs. small | 1d3 |
Damage vs. large | 1d3 |
To-hit bonus | +0 |
Weapon skill | sling |
Size | one-handed |
Base price | 0 zm (+10/positive enchant) |
Weight | 10 |
Material | mineral |
A rock is a projectile weapon. You can throw it by hand, but most monsters prefer to use a sling; so should you. If you kill a hobbit, you might find a sling. Wield the sling, then throw or fire the rock.
From the sling of a hobbit, a rock harms you with 1 to 2 points of damage, possibly more.
Digging tools will make rocks out of boulders, but they're rarely in short supply. Rocks have no resale value in shops.
With a stone to flesh spell rocks can be turned into meatballs. This is the only way of gaining meatballs, which, however, unfortunately have a very low nutrition value.