Difference between revisions of "Rust monster or disenchanter"

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The [[monster]]s in the '''rust monster or disenchanter''' [[monster class]] are:
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The '''rust monster or disenchanter''' is a [[monster class]] that appears in ''[[NetHack]]'', and is represented by the uppercase [[R]] glyph ({{white|R}}). Rust monsters and disenchanters are designated internally by the macro <code>'''S_RUSTMONST'''</code>.{{refsrc|include/monsym.h|58|version=NetHack 3.6.7}}
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The monster class contains the two namesake monsters:{{refsrc|src/monst.c|1734|version=NetHack 3.6.7}}
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* {{monsymlink|rust monster}}
 
* {{monsymlink|rust monster}}
 
* {{monsymlink|disenchanter}}
 
* {{monsymlink|disenchanter}}
  
Rust monsters and disenchanters can both degrade equipment. This monster class is a prime candidate for [[genocide]]. A rust monster corpse is safe to eat; however, eating a disenchanter is likely to be undesirable because it will remove one of your [[intrinsic]]s.
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==Common traits==
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Rust monsters and disenchanters can both degrade equipment: Rust monsters erode non-proofed metallic equipment, while disenchanters drain [[enchantment]] from armor and weapons.
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===Generation===
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2-3 rust monsters or disenchanters are generated in the central room of the [[Castle]] at level creation.
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===Strategy===
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This monster class is a prime candidate for [[genocide]]: though the rust monster is an annoyance that can be solved with armor and weapons that are proofed or non-metallic, disenchanters are difficult to hit reliably and sap enchantments from weapons that you do land hits with.
  
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==References==
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<references/>
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{{stub}}
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{{nethack-367}}
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]
{{nethack-360}}
 

Revision as of 22:32, 5 January 2024

The rust monster or disenchanter is a monster class that appears in NetHack, and is represented by the uppercase R glyph (R). Rust monsters and disenchanters are designated internally by the macro S_RUSTMONST.[1]

The monster class contains the two namesake monsters:[2]

Common traits

Rust monsters and disenchanters can both degrade equipment: Rust monsters erode non-proofed metallic equipment, while disenchanters drain enchantment from armor and weapons.

Generation

2-3 rust monsters or disenchanters are generated in the central room of the Castle at level creation.

Strategy

This monster class is a prime candidate for genocide: though the rust monster is an annoyance that can be solved with armor and weapons that are proofed or non-metallic, disenchanters are difficult to hit reliably and sap enchantments from weapons that you do land hits with.

References

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