Difference between revisions of "Rust monster or disenchanter"
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− | The | + | The '''rust monster or disenchanter''' is a [[monster class]] that appears in ''[[NetHack]]'', and is represented by the uppercase [[R]] glyph ({{white|R}}). Rust monsters and disenchanters are designated internally by the macro <code>'''S_RUSTMONST'''</code>.{{refsrc|include/monsym.h|58|version=NetHack 3.6.7}} |
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+ | The monster class contains the two namesake monsters:{{refsrc|src/monst.c|1734|version=NetHack 3.6.7}} | ||
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* {{monsymlink|rust monster}} | * {{monsymlink|rust monster}} | ||
* {{monsymlink|disenchanter}} | * {{monsymlink|disenchanter}} | ||
− | Rust monsters and disenchanters can both degrade equipment. This monster class is a prime candidate for [[genocide]] | + | ==Common traits== |
+ | Rust monsters and disenchanters can both degrade equipment: Rust monsters erode non-proofed metallic equipment, while disenchanters drain [[enchantment]] from armor and weapons. | ||
+ | |||
+ | ===Generation=== | ||
+ | 2-3 rust monsters or disenchanters are generated in the central room of the [[Castle]] at level creation. | ||
+ | |||
+ | ===Strategy=== | ||
+ | This monster class is a prime candidate for [[genocide]]: though the rust monster is an annoyance that can be solved with armor and weapons that are proofed or non-metallic, disenchanters are difficult to hit reliably and sap enchantments from weapons that you do land hits with. | ||
+ | ==References== | ||
+ | <references/> | ||
+ | {{stub}} | ||
+ | {{nethack-367}} | ||
[[Category:Monster classes]] | [[Category:Monster classes]] | ||
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Revision as of 22:32, 5 January 2024
The rust monster or disenchanter is a monster class that appears in NetHack, and is represented by the uppercase R glyph (R). Rust monsters and disenchanters are designated internally by the macro S_RUSTMONST
.[1]
The monster class contains the two namesake monsters:[2]
Common traits
Rust monsters and disenchanters can both degrade equipment: Rust monsters erode non-proofed metallic equipment, while disenchanters drain enchantment from armor and weapons.
Generation
2-3 rust monsters or disenchanters are generated in the central room of the Castle at level creation.
Strategy
This monster class is a prime candidate for genocide: though the rust monster is an annoyance that can be solved with armor and weapons that are proofed or non-metallic, disenchanters are difficult to hit reliably and sap enchantments from weapons that you do land hits with.
References
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