Difference between revisions of "Scalpel"
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A '''scalpel''' is a kind of [[melee]] [[weapon]]. It uses the [[knife skill]], but unlike an actual [[knife]], it is not suitable for [[throw]]ing—doing so will attract a -2 [[to-hit]] penalty, rather than a +2 bonus.<ref>[[dothrow.c#line833]]</ref> | A '''scalpel''' is a kind of [[melee]] [[weapon]]. It uses the [[knife skill]], but unlike an actual [[knife]], it is not suitable for [[throw]]ing—doing so will attract a -2 [[to-hit]] penalty, rather than a +2 bonus.<ref>[[dothrow.c#line833]]</ref> | ||
− | [[Healer]]s start | + | [[Healer]]s start with a scalpel.<ref>[[u_init.c#line59]]</ref> |
== References == | == References == |
Revision as of 22:58, 7 October 2006
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Name | scalpel |
Appearance | scalpel |
Damage vs. small | 1d3 |
Damage vs. large | 1d3 |
To-hit bonus | +2 |
Weapon skill | knife |
Size | one-handed |
Base price | 6 zm (+10/positive enchant) |
Weight | 5 |
Material | iron |
A scalpel is a kind of melee weapon. It uses the knife skill, but unlike an actual knife, it is not suitable for throwing—doing so will attract a -2 to-hit penalty, rather than a +2 bonus.[1]
Healers start with a scalpel.[2]
References
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