Difference between revisions of "Scalpel"
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==Forcing== | ==Forcing== | ||
If you try to force a lock, there is a large chance the scalpel will break. | If you try to force a lock, there is a large chance the scalpel will break. | ||
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+ | ==Strategy== | ||
+ | |||
+ | The best strategy regarding Scalpel is to find something better and get rid of it as soon as possible, as it is a very poor weapon. | ||
== References == | == References == | ||
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{{stub}} | {{stub}} | ||
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[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 05:36, 31 July 2009
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Name | scalpel |
Appearance | scalpel |
Damage vs. small | 1d3 |
Damage vs. large | 1d3 |
To-hit bonus | +2 |
Weapon skill | knife |
Size | one-handed |
Base price | 6 zm (+10/positive enchant) |
Weight | 5 |
Material | iron |
A scalpel is a kind of melee weapon. It uses the knife skill, but unlike an actual knife, it is not suitable for throwing—doing so will attract a -2 to-hit penalty, rather than a +2 bonus.[1]
Healers start with a scalpel.[2]
Forcing
If you try to force a lock, there is a large chance the scalpel will break.
Strategy
The best strategy regarding Scalpel is to find something better and get rid of it as soon as possible, as it is a very poor weapon.
References
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