Difference between revisions of "Scalpel"

From NetHackWiki
Jump to navigation Jump to search
Line 17: Line 17:
 
==Forcing==
 
==Forcing==
 
If you try to force a lock, there is a large chance the scalpel will break.
 
If you try to force a lock, there is a large chance the scalpel will break.
 +
 +
==Strategy==
 +
 +
The best strategy regarding Scalpel is to find something better and get rid of it as soon as possible, as it is a very poor weapon.
  
 
== References ==
 
== References ==
Line 24: Line 28:
  
 
{{stub}}
 
{{stub}}
 
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 05:36, 31 July 2009

) Scalpel.png
Name scalpel
Appearance scalpel
Damage vs. small 1d3
Damage vs. large 1d3
To-hit bonus +2
Weapon skill knife
Size one-handed
Base price 6 zm
(+10/positive
enchant)
Weight 5
Material iron

A scalpel is a kind of melee weapon. It uses the knife skill, but unlike an actual knife, it is not suitable for throwing—doing so will attract a -2 to-hit penalty, rather than a +2 bonus.[1]

Healers start with a scalpel.[2]

Forcing

If you try to force a lock, there is a large chance the scalpel will break.

Strategy

The best strategy regarding Scalpel is to find something better and get rid of it as soon as possible, as it is a very poor weapon.

References


This page is a stub. Should you wish to do so, you can contribute by expanding this page.