Difference between revisions of "Scalpel"

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A '''scalpel''' is a kind of [[melee]] [[weapon]]. It uses the [[knife skill]], but unlike an actual [[knife]], it is not suitable for [[throw]]ing—doing so will attract a -2 [[to-hit]] penalty, rather than a +2 bonus.<ref>[[dothrow.c#line833]]</ref>
+
A '''scalpel''' is a kind of [[melee]] [[weapon]]. It uses the knife [[skill]], but unlike an actual [[knife]], it is not suitable for [[throw]]ing—doing so will attract a -2 [[to-hit]] penalty, rather than a +2 bonus.<ref>[[dothrow.c#line833]]</ref>
  
 
[[Healer]]s start with a scalpel.<ref>[[u_init.c#line59]]</ref>
 
[[Healer]]s start with a scalpel.<ref>[[u_init.c#line59]]</ref>

Revision as of 15:01, 14 January 2010

) Scalpel.png
Name scalpel
Appearance scalpel
Damage vs. small 1d3
Damage vs. large 1d3
To-hit bonus +2
Weapon skill knife
Size one-handed
Base price 6 zm
(+10/positive
enchant)
Weight 5
Material iron

A scalpel is a kind of melee weapon. It uses the knife skill, but unlike an actual knife, it is not suitable for throwing—doing so will attract a -2 to-hit penalty, rather than a +2 bonus.[1]

Healers start with a scalpel.[2]

Forcing

If you try to force a lock, there is a large chance the scalpel will break.

Strategy

The best strategy regarding Scalpel is to find something better and get rid of it as soon as possible, as it is a very poor weapon.

References


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