Scroll of enchant armor

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Revision as of 19:27, 1 June 2006 by Kernigh (talk | contribs) (The function of a scroll of enchant armor, and the safe limits for enchanting.)
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The scroll of enchant armor allows you to raise the enchantment on armor which you are wearing. The scroll at random which armor receives the enhancement. Thus before reading the scroll, most players normally remove all of their armor except the one that they want to enchant.

An uncursed scroll normally raises enchantment by 1 (for example, changing a +0 iron helm into a +1 iron helm), while a blessed scroll can sometimes raise enchantment by 2 or 3. For example, a blessed scroll might raise a +0 iron helm to +1, +2, or +3, and it might raise a +3 iron helm to +4 or +5. However, to avoid vaporising your armor, do not overenchant it. Armor currently at +3 or below is safe to enchant; if you try to enchant armor currently at +4 or more, you might vaporise the armor instead of enchanting it. For some elven armor, the boundary is between +5 and +6. In practice, this means that players with enough scrolls of enchant armor will enchant up to +4 (or +5 if a blessed scroll enchants from +3 to +5).

If you have plenty of extra armor and scrolls of enchant armor, perhaps you could enchant an second pair of speed boots to +5, then try for +6 and fall back on your first +5 pair if it fails. That is wasteful though; why not just buy more protection from a priest? If you want to enchant a second pair of boots, maybe they could be a +5 pair of water-walking boots.

To make fixed (or rustproof, fireproof, ...) armor instead of enchanting it, read the scroll while confused. This action also heals existing damage, so it is a good idea to do this for burnt, corroded, rotted, or rusty armor.

A cursed scroll of enchant armor will actually harm your armor.