Difference between revisions of "Shopkeeper"
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(Added what I know from memory.) |
(replace self-reference with some basic information) |
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|symbol={{white|@}} | |symbol={{white|@}} | ||
|tile=[[Image:shopkeeper.png]] | |tile=[[Image:shopkeeper.png]] | ||
− | |difficulty= | + | |difficulty=15 |
− | |level= | + | |level=12 |
− | |experience= | + | |experience=286 |
− | |speed= | + | |speed=18 |
− | |AC= | + | |AC=0 |
− | |MR= | + | |MR=50 |
− | |align= | + | |align=0 |
|frequency=Not randomly generated | |frequency=Not randomly generated | ||
|genocidable=No | |genocidable=No | ||
− | |attacks= | + | |attacks=Physical 4d4, physical 4d4 |
− | |weight= | + | |weight=1450 |
− | |nutr= | + | |nutr=400 |
− | |size= | + | |size=Medium |
− | |resistances= | + | |resistances=None |
|resistances conveyed=None | |resistances conveyed=None | ||
− | |||
}} | }} | ||
− | + | '''Shopkeepers''' tend [[shop]]s. They are relatively tough for low level characters and therefore excel at preventing [[stealing from shops|shoplifting]]. | |
− | + | Shopkeepers are generated with (1000 + 30*d100) [[zorkmid]]s<ref>[[shknam.c#line414]]</ref>, a [[skeleton key]], and some or all of a [[wand of striking]], a [[potion of healing]], a [[potion of extra healing]], and a [[wand of magic missile]] (a d4 is rolled and that many items are generated starting from the beginning of that list)<ref>[[makemon.c#line561]]</ref>. | |
+ | |||
+ | {{stub|More about the ESHK extended monster structure, which demonstrates the unique behaviour of shopkeepers?}} | ||
+ | [[Category:Monsters]] |
Revision as of 18:53, 5 November 2006
@ shopkeeper | |
---|---|
Difficulty | 15 |
Attacks |
Physical 4d4, physical 4d4 |
Base level | 12 |
Base experience | 286 |
Speed | 18 |
Base AC | 0 |
Base MR | 50 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Not randomly generated |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | None |
Resistances conveyed |
None
|
Shopkeepers tend shops. They are relatively tough for low level characters and therefore excel at preventing shoplifting.
Shopkeepers are generated with (1000 + 30*d100) zorkmids[1], a skeleton key, and some or all of a wand of striking, a potion of healing, a potion of extra healing, and a wand of magic missile (a d4 is rolled and that many items are generated starting from the beginning of that list)[2].
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"More about the ESHK extended monster structure, which demonstrates the unique behaviour of shopkeepers?"