Difference between revisions of "Shopkeeper"
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==Encyclopedia entry== | ==Encyclopedia entry== | ||
− | :''See the [[Human#Encyclopedia entry|encyclopedia entry for human]].'' | + | :''See the [[Human (monster)#Encyclopedia entry|encyclopedia entry for human]].'' |
==References== | ==References== |
Revision as of 01:23, 29 December 2006
@ shopkeeper | |
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Difficulty | 15 |
Attacks |
Weapon 4d4, Weapon 4d4 |
Base level | 12 |
Base experience | 286 |
Speed | 18 |
Base AC | 0 |
Base MR | 50 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Not randomly generated |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | None |
Resistances conveyed |
None |
A shopkeeper:
| |
Reference | monst.c#line2369 |
Shopkeepers tend shops. They are relatively tough for low level characters and therefore excel at preventing shoplifting.
Shopkeepers are generated with (1000 + 30*d100) zorkmids[1], a skeleton key, and some or all of a wand of striking, a potion of healing, a potion of extra healing, and a wand of magic missile (a d4 is rolled and that many items are generated starting from the beginning of that list)[2].
You cannot polymorph into a shopkeeper.[3]
Encyclopedia entry
- See the encyclopedia entry for human.
References
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
A user has suggested improving this page or section as follows:
"More about the ESHK extended monster structure, which demonstrates the unique behaviour of shopkeepers?"