Difference between revisions of "Sink"
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− | '''Sinks''' are a [[dungeon feature]] represented by a '''[[#]]'''. Sinks will cause anything in the air above them to fall to the floor, be it thrown [[weapon]]s, or your [[levitate|levitating]] [[character]]. [[Kick]]ing a sink or [[quaff]]ing from it has consequences, most of them negative, with a few beneficial ones. Dropping [[ring]]s into a sink will cause them to be lost down the drain, with a message that enables you to identify the ring. | + | '''Sinks''' are a [[dungeon feature]] represented by a '''[[#]]'''. Sinks will cause anything in the air above them to fall to the floor, be it thrown [[weapon]]s, or your [[levitate|levitating]] [[character]]. Falling into a sink while [[levitate|levitating]] will damage your [[hit points]], and might even cause death. [[Kick]]ing a sink or [[quaff]]ing from it has consequences, most of them negative, with a few beneficial ones. Dropping [[ring]]s into a sink will cause them to be lost down the drain, with a message that enables you to identify the ring. |
== Kicking a sink == | == Kicking a sink == |
Revision as of 15:13, 9 June 2006
Sinks are a dungeon feature represented by a #. Sinks will cause anything in the air above them to fall to the floor, be it thrown weapons, or your levitating character. Falling into a sink while levitating will damage your hit points, and might even cause death. Kicking a sink or quaffing from it has consequences, most of them negative, with a few beneficial ones. Dropping rings into a sink will cause them to be lost down the drain, with a message that enables you to identify the ring.
Kicking a sink
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
A user has suggested improving this page or section as follows:
"How to identify rings with sinks? What effects are caused by kicking or quaffing?"
Quaffing from a sink
You can drink from a sink by using the quaff command while standing over it. Upon doing so you get a message hinting at the resulting consequence. The specific message you recieve is dependant upon your status and the condition of dungeon monsters.
Effect | No effect | Chance | 11/20 | ||||||||||
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Effect | You drink burning water and lose 1d6 hit points | Chance | 1/20 | ||||||||||
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Effect | A sewer rat is created | Chance | 1/20 | ||||||||||
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Effect | You drink a random uncursed potion (other than water) | Chance | 1/20 | ||||||||||
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Effect | A random ring is created and your wisdom exercised | Chance | 1/20 | ||||||||||
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Effect | The sink becomes a fountain | Chance | 1/20 | ||||||||||
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Effect | A water elemental is created | Chance | 1/20 | ||||||||||
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Effect | You gain one experience point | Chance | 1/20 | ||||||||||
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Effect | Your hunger increases | Chance | 1/20 | ||||||||||
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Effect | You polymorph | Chance | 1/20 | ||||||||||
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Identifying rings with a sink
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
A user has suggested improving this page or section as follows:
"How to identify rings with sinks? What effects are caused by kicking or quaffing?"
This page is based on a spoiler by Dylan O'Donnell. The original license is:
Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:
- The original contributors to any spoiler must continue to be credited.
- Any modifications to the spoiler must be acknowledged and credited.