Difference between revisions of "Skeleton"
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(Polymorphing bone objects may create a skeleton) |
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[[Orcus Town]] is the only place where skeletons usually appear. [[Polypiling]] multiple objects of material [[bone]] (such as [[unicorn horn]]s) may also create a skeleton. | [[Orcus Town]] is the only place where skeletons usually appear. [[Polypiling]] multiple objects of material [[bone]] (such as [[unicorn horn]]s) may also create a skeleton. | ||
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+ | #chatting with a skeleton (even a tame one) will [[paralysis|paralyze]] you for a few turns. | ||
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[[Category:Monsters]] | [[Category:Monsters]] |
Revision as of 03:26, 19 December 2006
Z Skeleton | |
---|---|
Difficulty | 14 |
Attacks |
2d6, speed drain 1d6 |
Base level | 12 |
Base experience | 359 |
Speed | 8 |
Base AC | 4 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | No random generation |
Genocidable | No |
Weight | 300 |
Nutritional value | 5 (but no corpse) |
Size | Medium |
Resistances | Cold, Sleep, Poison, Petrification |
Resistances conveyed |
None
|
A skeleton is a magically animated undead creature. Unlike shades, only humanoid creatures can be used to create skeletons. Skeletons have a slowing attack.
Orcus Town is the only place where skeletons usually appear. Polypiling multiple objects of material bone (such as unicorn horns) may also create a skeleton.
- chatting with a skeleton (even a tame one) will paralyze you for a few turns.