Difference between revisions of "Sl-arti.txt"
Jump to navigation
Jump to search
(Created page with "'''sl-arti.txt''' is a classic text spoiler. Please leave the content as it is, and link to this page whenever referenced or excerpted elsewhere. <pre> nethack spoiler si...") |
m (displaytitle; Template:Verbatim spoiler; license) |
||
Line 1: | Line 1: | ||
− | + | {{DISPLAYTITLE:sl-arti.txt}} | |
+ | {{verbatim spoiler}} | ||
<pre> | <pre> | ||
Line 470: | Line 471: | ||
</pre> | </pre> | ||
− | + | ||
+ | {{basedon|name=Erik Andersson}} | ||
{{noversion}} | {{noversion}} |
Revision as of 02:10, 28 April 2017
This is a classic text spoiler, reproduced on NetHackWiki for reference and archival purposes. You should link to this page when you copy or excerpt it, but please do not modify the content.
Caution: As this is not an ordinary wiki page edited by the community, this spoiler may contain outdated or otherwise inaccurate information.
nethack spoiler site http://www.nethack.de/ Maintainer: Sascha Wostmann (sascha@nethack.de) ----------------------------------------------------------- List (with properties) of artifacts in slashem (extracted from slam4e5 src.) by: Erik Andersson: deity@home.se All suggestions/corrections will be gratefully accepted Explainations (where needed) for the columns in the tables below: Class: Shows to what race the artifact "belongs". Others may get blasted if their alignment is wrong or be unable to easily use them. Sp-attack: Either names type of special damage caused and/or... Names the type(s) of monsters agains wich the To Hit and Damage bonuses (in the two rightmost columns) apply. (Against other/resistant monsters there will be no bonuses) Car: What, if anything, you get for carrying the artifact. I: What, if anything, is achieved by Invoking it. To Hit: The to-hit bonus it gives. Dam: The extra damage-bonus it gives Lawful artifacts: Name: |Class: | Object-class: |Sp-attack:|wielded/ |Car:|I:|To |Dam: \ | | |worn: | | |Hit:| -------------------------------------------------------------------------------- Axe of Durin |D | Battle Axe | - | - | - |- | +5 |x2 Demonbane |k | Long Sword | DEMONS | - | - |- | +5 |+d30 Dragonbane |k | Braodsword | DRAGONS | - | - |- | +5 |+d30 Excalibur |k | Long Sword | - | d,s,se |(i) |- | +5 |+d6 Firewall |f | Athame | fire | fire-res | - |- | +4 |+d4 Giantkiller |c | Axe | GIANTS | - | - |- | +5 |+d30 Grayswandir |a | Silver-Saber | - |hallu.-res| - |- | +7 |+d7 Holy Spear of Light|u | Silver Spear | UNDEAD | light |(i) |- | +5 |+d10 Ogresmasher |g | War Hammer | OGRES | - | - |- | +5 |+d30 !-Orcrist |e | Elven Broadsword| ORCS | - | - |- | +5 |+d15 Quick Blade |e | Elven Short S | - | - | - |- | +9 |+d2 Reaper |y | Halberd | - | - | - |- | +5 |+d20 Skullcrusher |c | Club | - | - | - |- | +3 |+d10 Snickersnee |s | Katana | - | - | - |- | +5 |+d8 !-Sting |H | Elven Dagger | SPIDERS | - | - |- | +5 |+d7 Sunsword |p | Long Sword | UNDEAD | d,light |(i) |- | +5 |+d12 Sword of Justice |y | Long Sword |NONALIGNED| - | - |- | +5 |+d12 Trollsbane |d | Morning Star | TROLLS | - | - |- | +5 |+d30 Werebane |a | Silver-Saber |WERE<foo> | - | - |- | +5 |+d20 Neutral artifacts: Name: |Class: | Object-class: |Sp-attack:|wielded/ |Car:|I:|To |Dam: \ | | |worn: | | |Hit:| -------------------------------------------------------------------------------- ?Cat's Claw |- | Dagger | RODENTS | warning | - |- | +5 |+d7 Disrupter |p | Mace | UNDEAD | - | - |- | +5 |+d30 Fire Brand |f | Long Sword | fire | cold-res | - |- | +5 |+d5 Frost Brand |i | Long Sword | cold | fire-res | - |- | +5 |+d5 ?Graywand |- | Two-handed Sword| cold | - | - |- | +3 |+d6 ?Heartseeker |- | Short Sword | plunge**| - | - |- | +3 |+d3 Luckblade |g | Short Sword | - | luck | - |- | +5 |+d5 Magicbane* |w | Athame | stun* | mag.res | - |- | +3 |+d4 Mjollnir* |v | Heavy Hammer | shock | - | - |- | +5 |+d16 ?Scalpel |- | Rapier | combo** | - | - |- | +8 |+d2 Sword of Balance |- | Silver Short S |NONALIGNED| - | - |- | +2 |+d5 Vorpal Blade |- | Long Sword | behead** | - | - |- | +5 |+1 ................................................................................ Deluder |w | Cloak of Displ. | - |st,luck | - |- | - |- Gauntlets o Defense|m | Gauntlets o Dex.| - |1/2HP-Dam | - |in| - |- Mirrorbright |h | Shield of Refl. | - |hallu.res | - |- | - |- Whisperfeet |t | Speed Boots | - |st,luck | - |- | - |- Chaotic artifacts: Name: |Class: | Object-class: |Sp-attack:|wielded/ |Car:|I:|To |Dam: \ | | |worn: | | |Hit:| -------------------------------------------------------------------------------- Bat from Hell |r | Baseball Bat | - | - | - |- | +3 |+d20 Cleaver |b | Battle Axe | - | - | - |- | +3 |+d10 Deathsword |b | Two-Tanded Sword| HUMANS | - | - |- | +5 |+d14 Deep Freeze |i | Athame | cold | cold-res | - |- | +5 |+d5 Doomblade |l | Orcish Short S | plunge+**| - | - |- | +0 |+d10 !-Elfrist |l | Orcish Spear | ELVES | - | - |- | +5 |+d15 Grimtooth |n | Orcish Dagger | - | - | - |- | +2 |+d12 Hellfire("Rambo") |- | Crossbow |exploding-| fire-res | - |- | +5 |+d7 | | |..bolts...| | | | | Houchou |- | Spoon | fatal | - | - |- | - |- Plague |e | Dark Elven Bow |poisonous-|dr-Str-res| - |- | +5 |+d7 | | |..arrows..| | | | | Serpent's Tongue |n | Dagger | poison***| - | - |- | +2 |*** Stormbringer |e | Runesword |drain life| d |(i) |- | +5 |+d2 ................................................................................ !!-Thiefbane |- | Long Sword | HUMANS | - | - |- | +5 |+1 | behead**| |drain life| Special artfacts (will not be randomly generated, can't be wished for) Name: Alignment: Object-class: wielded/ Carried: Invoked: worn: The Eye of the Beholder N Eyeball - - death-gaze The Hand of Vecna C Severed hand - c,regen summon- 1/2S-Dam undead The Key of Law L Skeleton Key - i - The Key of Chaos C Skeleton Key - i - The Key of Neutrality N Skeleton Key - i - Nighthorn L Unicorn Horn reflection - - Wallet of Perseus L Bag of Holding - - - Amulet of Yendor Amulet of Yendor end-portals mana-drain- Bell of Opening Silver Bell - - the bell Book of the Dead Papyrus Spellbook- - read it-> raise dead Candelabrum of Invocation Candelabrum - - - Invoking effects: death-gaze: If your luck is < -9: "The Eye turns on you!" -- You die! Otherwise: "The Eye looks around with its icy gaze!" All monsters within sight wich are not undead get their HP lowered to 1/3. (but not lower than to 1HP) "The <foo> screams in agony!" Then your alignment and luck are lowered by 3! in: invisibility the bell: If You aren't underwater: If You are swallowed: If the BoO isn't cursed: You are released. Elsif The bell is cursed: (level_difficulty() + 1)/10 + d5 undead are created. Elsif on the Vibrating square: "The Bell of Opening issues an unsettling shrill sound..." You have completed one of the three tasks required for "opening" the square. Of course, the bell opens stuff. level_difficulty(): If in endgame: = sanctumlevel + XPlev/2 Else: If you have the Amulet: = deepest lev. reached by U Else: = dungeon level you're on. raise dead: "You turn the pages of the Book of the Dead..." If you're on the Vibrating square AND: None of Book,Bell or Candelabrum are cursed, the Candelabrum is lit and the Bell is recently rung: You "open" the stairs to the sanctum. When you read the Book of the Dead without being on the vibrating square, it still has some specials... If the Book is cursed: "You raised the dead!" There is a 1/3 chance of a Master Lich or Nalfeshnee being created. Then one egg/corpse from each inventory slot will be reanimated. Lastly some random undead creatures are made. (Same no. as when ringing the cursed bell) If the Book is blessed: Undead creatures within sight are made peaceful. Next to you & co-aligned: Your pet undead is made a bit more tame, and if you have same alignment a taming is attempted. Otherwise: It is made scared. If the Book is uncursed:(three possible messiages) "Your ancestors are annoyed with you!" "The headstones in the cemetery begin to move!" "Oh my! Your name appears in the book!" summon-undead: If your luck is < -9: "The Hand claws you with its icy nails!" You get d20 +4 damage! Else: "Creatures from the grave surround you!" You summon d4 +3 random tame undead monsters! Equal chances of: Vampires, Zombies, Mummies, Ghosts or Wraiths. Then your alignment and luck are decreased by 3! Sp-attacks:(Where expl. is needed) drain: +d8 Dam, will also lower maxhp with same amount and decrease Exp.Lev by one(-1) Nonaligned: Extra damage against targets of different alignment Wielded/worn or carried effects: (Where expl. is needed) end-portals: When worn in the endgame, AoY will get warmer as you close in on the magic-portal to the next level. 1/2S-Dam: Half spell damage 1/2HP-Dam: Half physical damage c: cold resistance d: drain resistance dr-Str-res: "drain strength resistance" i: intelligent luck: acts as luckstone light: lights area around you with radius of 2 mana-drain: AoY causes spells to cost more power to cast. regen: regeneration s: automatic searching se: "seeking" ->helps searching st: stealth ? artifacts of Nehwon... source:"/* KMH -- Do we really need these? */" It seems they've been removed. Too bad, "Scalpel" seemed fun :-( Atleast "Scalpel" and "Cat's claw" added something to the game, the usefulness of "Cat's Claw" is limited though. !- Can be "created" by 'N'aming an object of the same class (see col. 3) !!- Will not be randomly generated (Property of Sam :-) * Magicbane and Mjollnir are special. Description from Kevin Hugos NH-3.2.2 Spoiler: ripped totally out of context from: arti-322.txt Final version 2 for NetHack 3.2.2 Compiled by Kevin Hugo <hugo@cae.wisc.edu>. --*************************************************************************-- "Magicbane (neutral athame) Carried No effect. Wielded +3 to hit and +d4 damage to all monsters. May also probe, stun, scare, or purge (see section below). Confers magic resistance. Protects inventory against 95% of curses. Invoked No effect. Note: You can also engrave "Elbereth" with any noncursed athame and it won't dull the weapon. Mjollnir (neutral war hammer) Carried No effect. Wielded +5 to hit and +d24 damage against monsters that are NOT shock- resistant. Can only be thrown when you have strength 25 (such as with gauntlets of power) and you are wielding it. When thrown by Valkyries and you are not confused, stunned, blind, hallucinating, or fumbling, there is a 99% chance that the artifact will return to your hand. Can only be kicked one square. Invoked No effect. Note: Does NOT provide shock resistance! --*************************************************************************-- For the detailed description of Magicbane see arti-322.txt (by Kevin Hugo) at Sascha's site: www.geocities.com/TimesSquare/3216/ ** Occational special hit causing extra damage or death! Doomblade: 25% of the time: "...plunge(s) the Doomblade deeply into..." giving an extra +5d4 Dam Heartseeker: 10% of the time: "...plunge(s) Heartseeker into..." giving an extra +d6 +d6 +d6 +d6 +4 Dam Scalpel: 20% of the time: "There is a flurry of blows!" A hit gives +d8 +1 Dam Bonus The good thing is that until your first miss, you have a 50% chance of hitting again! (not very compatible with twoweap. combat) Vorpalblade: 10% of the time(always vs. Jabberwocks): "...beheads..." Fatal damage... Note: Headless monsters cannot(!?!) be beheaded *** Serpent's Tongue If target isn't poison resistant: 40% of the time: +d6 +2 Dam 30% of the time: +2d6 +4 Dam 20% of the time: +3d6 +6 Dam 10% of the time: fatal ("The poison was deadly ...") Quest artifacts (all are intelligent, none are randomly generated, no wishing) The Orb of Detection (Crystal ball)-ARCHEOLOGIST lawful carried: Magic Resistance,Esp,Half Spell damage invoked: Invisibility The Heart of Ahriman (Luckstone)-BARBARIAN chaotic carried: Stealth(,luck!) invoked: Levitatiion The Sceptre of Might (Quarterstaff)-CAVEMAN lawful attack: extra vs. nonaligned( +3 ToHit +d5 Dam) carried: Magic Resistance invoked: Conflict The Medallion of Shifters (Amulet of ESP)-DOPPELGANGER neutral carried: (ESP!) invoked: no poly The Arkenstone (Diamond)-DWARF lawful carried: Magic Resistance,luck invoked: Object Detection The Palantir of Westernesse (Crystal Ball)-ELF lawful carried: ESP,Regeneration,Half Spell Dam invoked: Taming The Tentacle Staff (Quarterstaff)-DROW(e) chaotic attack: Drain Life(d8 Dam) +8 ToHit +d5 Dam carried: Magic Resistance,regenerate power,Half Spell Dam invoked: Level Teleport The Candle of Eternal Flame (Magic Candle)-FLAME MAGE neutral carried: Cold res,Warning, Teleportation control invoked: Summon Fire Elemental The Pick of Flandal Steelskin (Pick Axe)-GNOME neutral attack: extra vs. nonaligned( +5 ToHit +d20 fire Dam) carried: Fire res,Warning invoked: Conflict The Staff of Aesculapius (Quarterstaff)-HEALER neutral attack: Drain Life(d8) +3 ToHit x2 Dam wielded: regeneration invoked: Healing The One Ring (Ring of Invisibility)-HOBBIT lawful (worn: invisibility!) carried: Drain res,Half Spell Dam,Warning invoked: Conflict The Storm Whistle (Magic Whistle)-ICE MAGE lawful carried: Fire res,Warning,Teleport Control invoked: Summon Water Elemental The Magic Mirror of Merlin (Mirror)-KNIGHT lawful wielded: Speaks carried: Magic Resistance,ESP The Staff of Withering (Quarterstaff)-HUMAN WEREWOLF(l) chaotic attack: xtra vs. nonaligned( Drain Life(d8) +3 ToHit +d5 Dam) carried: Cold res invoked: Energy boost The Mantle of Knowledge (Helm of Brilliance)-MONK neutral carried: Magic Resistance,ESP invoked: Energy Boost The Great Dagger of Glaurgnaa (Great Dagger)-NECROMANCER chaotic attack: extra vs. Undead( Drain Life(d8) +8 ToHit +d4 Dam) carried: Magic Resistance invoked: Energy Boost The Mitre of Holiness (Helm of Brilliance)-PRIEST lawful carried: Fire res,attack bonus against undead invoked: Energy Boost The Master Key of Thievery (Skeleton Key)-ROGUE chaotic carried: Warning, Teleport Control, Half Physical Dam invoked: Untrap The Tsurugi of Muramasa (Tsurugi)-SAMURAI lawful carried: luck attack: 10% chance: fatal bisect vs small monsters, if wielder is swallowed: fatal vs. Large Monster: x2 Dam The Platinum Yendorian Express Card (Credit Card)-TOURIST neutral carried: Magic Resistance,ESP, Half Physical Dam invoked: Charging The Stake of Van Helsing (Wooden Stake)-UNDEAD SLAYER lawful attack: +5 ToHit +d12 Dam carried: Magic Resistance The Orb of Fate (Crystal Ball)-VALKYRIE neutral carried: Warning, Half Spell&Physical Dam, Luck invoked: Level Teleport The Eye of the Aethiopica (Amulet of ESP)-WIZARD neutral (worn: ESP!) carried: Magic Resistance,Regenerate Power,Half Spell Dam invoked: Magic Portal The Crown of Saint Edward (Helm of Telepathy)-YEOMAN lawful (worn: telepathy!) carried: Magic Resistance,Half Spell Dam
This page is based on a spoiler by Erik Andersson.