Difference between revisions of "Source:NetHack 3.6.1/src/rnd.c"

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Below is the full text to '''rnd.c''' from the [[NetHack 3.6.1 source code|source code]] of [[NetHack 3.6.1]]. To link to a particular line, write [[Source:NetHack 3.6.1/src/rnd.c#line123|<nowiki>[[Source:NetHack 3.6.1/src/rnd.c#line123]]</nowiki>]], for example.
 
Below is the full text to '''rnd.c''' from the [[NetHack 3.6.1 source code|source code]] of [[NetHack 3.6.1]]. To link to a particular line, write [[Source:NetHack 3.6.1/src/rnd.c#line123|<nowiki>[[Source:NetHack 3.6.1/src/rnd.c#line123]]</nowiki>]], for example.
  
{{NGPL}}
+
== Top of file ==
 +
 
 
  <span id="line1">1. /* NetHack 3.6 rnd.c $NHDT-Date: 1524689470 2018/04/25 20:51:10 $  $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.18 $ */</span>
 
  <span id="line1">1. /* NetHack 3.6 rnd.c $NHDT-Date: 1524689470 2018/04/25 20:51:10 $  $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.18 $ */</span>
 
  <span id="line2">2. /*      Copyright (c) 2004 by Robert Patrick Rankin              */</span>
 
  <span id="line2">2. /*      Copyright (c) 2004 by Robert Patrick Rankin              */</span>
 
  <span id="line3">3. /* NetHack may be freely redistributed.  See license for details. */</span>
 
  <span id="line3">3. /* NetHack may be freely redistributed.  See license for details. */</span>
 +
 +
{{NGPL}}
 +
 
  <span id="line4">4. </span>
 
  <span id="line4">4. </span>
 
  <span id="line5">5. #include "hack.h"</span>
 
  <span id="line5">5. #include "hack.h"</span>
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  <span id="line18">18. #endif /* LINT */</span>
 
  <span id="line18">18. #endif /* LINT */</span>
 
  <span id="line19">19. </span>
 
  <span id="line19">19. </span>
 +
 +
== rn2 ==
 +
 
  <span id="line20">20. /* 0 <= rn2(x) < x */</span>
 
  <span id="line20">20. /* 0 <= rn2(x) < x */</span>
 
  <span id="line21">21. int</span>
 
  <span id="line21">21. int</span>
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  <span id="line35">35. }</span>
 
  <span id="line35">35. }</span>
 
  <span id="line36">36. </span>
 
  <span id="line36">36. </span>
 +
 +
== rnl ==
 +
 
  <span id="line37">37. /* 0 <= rnl(x) < x; sometimes subtracting Luck;</span>
 
  <span id="line37">37. /* 0 <= rnl(x) < x; sometimes subtracting Luck;</span>
 
  <span id="line38">38.   good luck approaches 0, bad luck approaches (x-1) */</span>
 
  <span id="line38">38.   good luck approaches 0, bad luck approaches (x-1) */</span>
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  <span id="line80">80. }</span>
 
  <span id="line80">80. }</span>
 
  <span id="line81">81. </span>
 
  <span id="line81">81. </span>
 +
 +
== rnd ==
 +
 
  <span id="line82">82. /* 1 <= rnd(x) <= x */</span>
 
  <span id="line82">82. /* 1 <= rnd(x) <= x */</span>
 
  <span id="line83">83. int</span>
 
  <span id="line83">83. int</span>
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  <span id="line95">95. }</span>
 
  <span id="line95">95. }</span>
 
  <span id="line96">96. </span>
 
  <span id="line96">96. </span>
 +
 +
== d ==
 +
 
  <span id="line97">97. /* d(N,X) == NdX == dX+dX+...+dX N times; n <= d(n,x) <= (n*x) */</span>
 
  <span id="line97">97. /* d(N,X) == NdX == dX+dX+...+dX N times; n <= d(n,x) <= (n*x) */</span>
 
  <span id="line98">98. int</span>
 
  <span id="line98">98. int</span>
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  <span id="line113">113. }</span>
 
  <span id="line113">113. }</span>
 
  <span id="line114">114. </span>
 
  <span id="line114">114. </span>
 +
 +
== rne ==
 +
 
  <span id="line115">115. /* 1 <= rne(x) <= max(u.ulevel/3,5) */</span>
 
  <span id="line115">115. /* 1 <= rne(x) <= max(u.ulevel/3,5) */</span>
 
  <span id="line116">116. int</span>
 
  <span id="line116">116. int</span>
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  <span id="line136">136. }</span>
 
  <span id="line136">136. }</span>
 
  <span id="line137">137. </span>
 
  <span id="line137">137. </span>
 +
 +
== rnz ==
 +
 
  <span id="line138">138. /* rnz: everyone's favorite! */</span>
 
  <span id="line138">138. /* rnz: everyone's favorite! */</span>
 
  <span id="line139">139. int</span>
 
  <span id="line139">139. int</span>

Latest revision as of 00:20, 18 May 2018

Below is the full text to rnd.c from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/src/rnd.c#line123]], for example.

Top of file

 /* NetHack 3.6	rnd.c	$NHDT-Date: 1524689470 2018/04/25 20:51:10 $  $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.18 $ */
 /*      Copyright (c) 2004 by Robert Patrick Rankin               */
 /* NetHack may be freely redistributed.  See license for details. */

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

 
 #include "hack.h"
 
 /* "Rand()"s definition is determined by [OS]conf.h */
 #if defined(LINT) && defined(UNIX) /* rand() is long... */
 extern int NDECL(rand);
 #define RND(x) (rand() % x)
 #else /* LINT */
 #if defined(UNIX) || defined(RANDOM)
 #define RND(x) ((int) (Rand() % (long) (x)))
 #else
 /* Good luck: the bottom order bits are cyclic. */
 #define RND(x) ((int) ((Rand() >> 3) % (x)))
 #endif
 #endif /* LINT */
 

rn2

 /* 0 <= rn2(x) < x */
 int
 rn2(x)
 register int x;
 {
 #ifdef BETA
     if (x <= 0) {
         impossible("rn2(%d) attempted", x);
         return 0;
     }
     x = RND(x);
     return x;
 #else
     return RND(x);
 #endif
 }
 

rnl

 /* 0 <= rnl(x) < x; sometimes subtracting Luck;
    good luck approaches 0, bad luck approaches (x-1) */
 int
 rnl(x)
 register int x;
 {
     register int i, adjustment;
 
 #ifdef BETA
     if (x <= 0) {
         impossible("rnl(%d) attempted", x);
         return 0;
     }
 #endif
 
     adjustment = Luck;
     if (x <= 15) {
         /* for small ranges, use Luck/3 (rounded away from 0);
            also guard against architecture-specific differences
            of integer division involving negative values */
         adjustment = (abs(adjustment) + 1) / 3 * sgn(adjustment);
         /*
          *       11..13 ->  4
          *        8..10 ->  3
          *        5.. 7 ->  2
          *        2.. 4 ->  1
          *       -1,0,1 ->  0 (no adjustment)
          *       -4..-2 -> -1
          *       -7..-5 -> -2
          *      -10..-8 -> -3
          *      -13..-11-> -4
          */
     }
 
     i = RND(x);
     if (adjustment && rn2(37 + abs(adjustment))) {
         i -= adjustment;
         if (i < 0)
             i = 0;
         else if (i >= x)
             i = x - 1;
     }
     return i;
 }
 

rnd

 /* 1 <= rnd(x) <= x */
 int
 rnd(x)
 register int x;
 {
 #ifdef BETA
     if (x <= 0) {
         impossible("rnd(%d) attempted", x);
         return 1;
     }
 #endif
     x = RND(x) + 1;
     return x;
 }
 

d

 /* d(N,X) == NdX == dX+dX+...+dX N times; n <= d(n,x) <= (n*x) */
 int
 d(n, x)
 register int n, x;
 {
     register int tmp = n;
 
 #ifdef BETA
     if (x < 0 || n < 0 || (x == 0 && n != 0)) {
         impossible("d(%d,%d) attempted", n, x);
         return 1;
     }
 #endif
     while (n--)
         tmp += RND(x);
     return tmp; /* Alea iacta est. -- J.C. */
 }
 

rne

 /* 1 <= rne(x) <= max(u.ulevel/3,5) */
 int
 rne(x)
 register int x;
 {
     register int tmp, utmp;
 
     utmp = (u.ulevel < 15) ? 5 : u.ulevel / 3;
     tmp = 1;
     while (tmp < utmp && !rn2(x))
         tmp++;
     return tmp;
 
     /* was:
      *  tmp = 1;
      *  while (!rn2(x))
      *    tmp++;
      *  return min(tmp, (u.ulevel < 15) ? 5 : u.ulevel / 3);
      * which is clearer but less efficient and stands a vanishingly
      * small chance of overflowing tmp
      */
 }
 

rnz

 /* rnz: everyone's favorite! */
 int
 rnz(i)
 int i;
 {
 #ifdef LINT
     int x = i;
     int tmp = 1000;
 #else
     register long x = (long) i;
     register long tmp = 1000L;
 #endif
 
     tmp += rn2(1000);
     tmp *= rne(4);
     if (rn2(2)) {
         x *= tmp;
         x /= 1000;
     } else {
         x *= 1000;
         x /= tmp;
     }
     return (int) x;
 }
 
 /*rnd.c*/