Difference between revisions of "Speed ascension"

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m (jumping is a technique used for reducing time spent on Astral)
(Add timettyrec, burdened)
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First ascensions vary greatly in turn-count, with most falling between 50,000 and 100,000 turns. A careful well-spoiled player can ascend in under 50,000 turns with most classes, and ascensions below 30,000 are not uncommon. Anything below 20,000 probably counts as a speed ascension.
 
First ascensions vary greatly in turn-count, with most falling between 50,000 and 100,000 turns. A careful well-spoiled player can ascend in under 50,000 turns with most classes, and ascensions below 30,000 are not uncommon. Anything below 20,000 probably counts as a speed ascension.
  
Real-time speed records are very hard to determine, since [[vanilla]] [[NetHack]] does not track real time elapsed.
+
Real-time speed records are very hard to determine, since [[vanilla]] [[NetHack]] does not track real time elapsed. The usual method is to time the [[ttyrec]] of the game with a utility such as [http://www.stack.nl/~jilles/games/ timettyrec].
  
 
==General speed strategy==
 
==General speed strategy==
  
 
* Don't fully map every level
 
* Don't fully map every level
* Be [[very fast]] early on
+
* Become [[very fast]] as soon as possible
 
* Avoid monsters rather than fighting them
 
* Avoid monsters rather than fighting them
 +
* Avoid being burdened to any degree
  
 
==Specific speed tactics==
 
==Specific speed tactics==

Revision as of 03:34, 23 December 2006

A speed ascension is a type of informal conduct, taking one of two forms: lowest turn-count, or shortest real time elapsed. Short ascensions tend to be low turn-count ascensions too.

How fast is fast?

First ascensions vary greatly in turn-count, with most falling between 50,000 and 100,000 turns. A careful well-spoiled player can ascend in under 50,000 turns with most classes, and ascensions below 30,000 are not uncommon. Anything below 20,000 probably counts as a speed ascension.

Real-time speed records are very hard to determine, since vanilla NetHack does not track real time elapsed. The usual method is to time the ttyrec of the game with a utility such as timettyrec.

General speed strategy

  • Don't fully map every level
  • Become very fast as soon as possible
  • Avoid monsters rather than fighting them
  • Avoid being burdened to any degree

Specific speed tactics


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