Spellbook of dig
spellbook of + dig | |
---|---|
Appearance | random |
Abundance | 2.03% |
Base price | 500 zm |
Weight | 50 |
Turns to read | 30 |
Ink to write | 25–49 |
Spell type | matter |
Level | 5 |
Power cost | 25 Pw |
Direction | ray |
Equivalent | wand of digging |
Special for | caveman |
In NetHack, the spellbook of dig allows you to learn the spell of dig. It is a level 5 matter spell, and the spellbook takes 32 actions to read. It is the special spell for Cavemen.
Contents
Generation
The Wizard of Yendor will have a spellbook of dig with him when he makes his guaranteed reappearance on the Plane of Earth.
Effect
When cast, it has a similar effect to zapping a wand of digging, which is used to dig through walls and create holes in floors.
Strategy
The spell of dig is quite high-level and power-intensive for the utility it provides - especially when the more-common wand of digging provides the same benefits and the ability to engrave Elbereth in exchange for limited charges per wand. For training matter spells to eventually cast the spell of polymorph, the knock and wizard lock spells are better due to their lower power cost and comparatively wider use cases. By the time you reach Gehennom, you should typically have a large supply of digging wands and can obtain more from minotaurs and other hostiles, so it is typically not worth learning at that point unless you need a forgettable spell for quick confusion.
The spell is almost guaranteed to be useless to Cavemen, especially considering the availability of wands of digging - even with the special spell bonus and a robe, Cavemen have the second-highest spellcasting penalty among all vanilla roles, which compounds the above already-existing issues with the spell.
The guaranteed spellbook of dig you can obtain from the Wizard of Yendor on the Plane of Earth is intended to be a backup in the event you have no other sources of digging—this is also the case for the accompanying minotaur and Elvenking, who provide the faster wand of digging and a chance for a pick-axe, respectively. Even so, you should still have plenty of your own wands at this point, along with a means of charging them if needed.
xNetHack
xNetHack reduces the spell of dig's level to 3, which also reduces the spell's energy cost.