Difference between revisions of "Spellbook of extra healing"

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(8d8 --> 6d8 (doesn't anyone check this stuff?))
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{{spellbook|name=extra healing|level=3|type=[[healing]]|cost=300|turns=10}}
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{{spellbook|name=extra healing|level=3|type=healing|turns=10|direction=beam|equiv=[[potion of extra healing]]|abundance=2.74%}}
 
Allows you to learn the extra healing spell.
 
Allows you to learn the extra healing spell.
  
Extra healing is a [[directional spell]] that heals 8d8 HP and cures [[blindness]].  This will wake up a sleeping monster, but not anger it.   
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Extra healing is a [[directional spell]] that heals 6d8 HP and cures [[blindness]].  This will wake up a sleeping monster, but not anger it.   
  
 
Unlike the [[potion of extra healing]], this spell cannot increase maximum hitpoints, and does not cure [[hallucination]] or [[sickness]]. It does, however, cure [[blindness]], making it useful in conjunction with a [[Traps#^ Magic Trap|Magic trap]].
 
Unlike the [[potion of extra healing]], this spell cannot increase maximum hitpoints, and does not cure [[hallucination]] or [[sickness]]. It does, however, cure [[blindness]], making it useful in conjunction with a [[Traps#^ Magic Trap|Magic trap]].
  
 
This is an [[emergency spell]].
 
This is an [[emergency spell]].
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==See also==
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* [[spellbook of healing]]
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* [[potion of extra healing]]
  
 
[[Category:Spellbooks|Extra healing]]
 
[[Category:Spellbooks|Extra healing]]

Revision as of 05:50, 8 February 2011

spellbook of
+   extra healing   Light green spellbook.png
Appearance random
Abundance 2.74%
Base price 300 zm
Weight 50
Turns to read 10
Ink to write 15–29
Spell type healing
Level 3
Power cost 15 Pw
Direction beam
Equivalent potion of extra healing

Allows you to learn the extra healing spell.

Extra healing is a directional spell that heals 6d8 HP and cures blindness. This will wake up a sleeping monster, but not anger it.

Unlike the potion of extra healing, this spell cannot increase maximum hitpoints, and does not cure hallucination or sickness. It does, however, cure blindness, making it useful in conjunction with a Magic trap.

This is an emergency spell.

See also