Difference between revisions of "Spellbook of extra healing"

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(8d8 --> 6d8 (doesn't anyone check this stuff?))
(lots of revision)
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{{spellbook|name=extra healing|level=3|type=healing|turns=10|direction=beam|equiv=[[potion of extra healing]]|abundance=2.74%}}
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{{spellbook|name=extra healing|level=3|type=healing|turns=10|direction=beam|abundance=2.74%}}
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Allows you to learn the extra healing spell.
 
Allows you to learn the extra healing spell.
  
Extra healing is a [[directional spell]] that heals 6d8 HP and cures [[blindness]]. This will wake up a sleeping monster, but not anger it.
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Extra healing is a [[directional spell]] that heals 6d8 HP and cures [[blindness]]. This will awaken a sleeping monster without angering it.  
  
Unlike the [[potion of extra healing]], this spell cannot increase maximum hitpoints, and does not cure [[hallucination]] or [[sickness]]. It does, however, cure [[blindness]], making it useful in conjunction with a [[Traps#^ Magic Trap|Magic trap]].
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Extra healing restores twice the HP of ordinary [[spellbook of healing|healing]] but otherwise has the same effects. The effect is also similar to an uncursed [[potion of extra healing]], except that the spell cannot increase maximum HP and will not cure [[hallucination]] or [[sickness]].
  
 
This is an [[emergency spell]].
 
This is an [[emergency spell]].
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Casting this spell at a [[tame]] or [[peaceful]] monster will yield an [[alignment record|alignment]] bonus for each monster affected, even if it was already at maximum HP. [[Lawful]]s and [[healer]]s gain one alignment point, while [[chaotic]]s besides healers lose one point.
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[[Pestilence]] will actually receive damage of 3d8 from the spell, halved by resisting.
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==Messages==
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; <Monster> looks much better.
  
 
==See also==
 
==See also==

Revision as of 06:22, 8 February 2011

spellbook of
+   extra healing   Light green spellbook.png
Appearance random
Abundance 2.74%
Base price 300 zm
Weight 50
Turns to read 10
Ink to write 15–29
Spell type healing
Level 3
Power cost 15 Pw
Direction beam

Allows you to learn the extra healing spell.

Extra healing is a directional spell that heals 6d8 HP and cures blindness. This will awaken a sleeping monster without angering it.

Extra healing restores twice the HP of ordinary healing but otherwise has the same effects. The effect is also similar to an uncursed potion of extra healing, except that the spell cannot increase maximum HP and will not cure hallucination or sickness.

This is an emergency spell.

Casting this spell at a tame or peaceful monster will yield an alignment bonus for each monster affected, even if it was already at maximum HP. Lawfuls and healers gain one alignment point, while chaotics besides healers lose one point.

Pestilence will actually receive damage of 3d8 from the spell, halved by resisting.

Messages

<Monster> looks much better.

See also