Difference between revisions of "Spellbook of extra healing"

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Extra healing restores twice the HP of ordinary [[spellbook of healing|healing]] but otherwise has the same effects. The effect is also similar to an uncursed [[potion of extra healing]], except that the spell cannot increase maximum HP and will not cure [[hallucination]] or [[sickness]].
 
Extra healing restores twice the HP of ordinary [[spellbook of healing|healing]] but otherwise has the same effects. The effect is also similar to an uncursed [[potion of extra healing]], except that the spell cannot increase maximum HP and will not cure [[hallucination]] or [[sickness]].
  
This is an [[emergency spell]]. In addition, casting this spell at a [[tame]] or [[peaceful]] monster will yield an [[alignment record|alignment]] bonus for each monster affected, even if it was already at maximum HP. [[Lawful]]s and [[healer]]s gain one alignment point, while [[chaotic]]s besides healers lose one point. Healers start with one of these spellbooks.
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This is an [[emergency spell]]. In addition, casting this spell at a [[tame]] or [[peaceful]] monster will yield an [[alignment record|alignment]] bonus for each monster affected, even if it was already at maximum HP. [[Lawful]]s and [[healer]]s gain one alignment point, while [[chaotic]]s besides healers lose one point. Healers often start with one.
 
 
[[Pestilence]] will actually receive damage of 3d8 from the spell, halved by resisting.
 
  
 
== Strategy ==
 
== Strategy ==
A stronger version of the [[spellbook of healing]], this spellbook is an obviously useful utility spell for spellcasters. Non-magical players who have spare skill points and already know regular healing may invest in healing to be able to cast this spell.
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A stronger version of the [[spellbook of healing]], this spellbook is an obviously useful utility spell for spellcasters. Non-magical players who have spare skill points and already know regular healing may invest in healing to be able to cast this spell. [[Pestilence]] will actually receive damage of 3d8 from the spell, halved by resisting.
  
 
==Messages==
 
==Messages==

Revision as of 04:11, 1 December 2011

spellbook of
+   extra healing   Light green spellbook.png
Appearance random
Abundance 2.74%
Base price 300 zm
Weight 50
Turns to read 10
Ink to write 15–29
Spell type healing
Level 3
Power cost 15 Pw
Direction beam

Allows you to learn the extra healing spell. Extra healing is a directional spell that heals 6d8 HP and cures blindness. This will awaken a sleeping monster without angering it.

Extra healing restores twice the HP of ordinary healing but otherwise has the same effects. The effect is also similar to an uncursed potion of extra healing, except that the spell cannot increase maximum HP and will not cure hallucination or sickness.

This is an emergency spell. In addition, casting this spell at a tame or peaceful monster will yield an alignment bonus for each monster affected, even if it was already at maximum HP. Lawfuls and healers gain one alignment point, while chaotics besides healers lose one point. Healers often start with one.

Strategy

A stronger version of the spellbook of healing, this spellbook is an obviously useful utility spell for spellcasters. Non-magical players who have spare skill points and already know regular healing may invest in healing to be able to cast this spell. Pestilence will actually receive damage of 3d8 from the spell, halved by resisting.

Messages

<Monster> looks much better.

See also