Spellbook of stone to flesh
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spellbook of + stone to flesh | |
---|---|
Appearance | random |
Base price | 300 zm |
Weight | 50 |
Turns to read | 2 |
Ink to write | 15–29 |
Spell type | healing |
Level | 3 |
Power cost | 15 Pw |
The spellbook of stone to flesh is one of the Healer's guaranteed starting spells, and an all-round useful spell to know.
Possible uses
- Turning boulders into huge chunks of meat. These give enormous amounts of nutrition, so beware of choking to death.
- Turning rocks into meatballs. These give little nutrition, but are considered treats by carnivorous monsters, and can thus be used to tame or train pets.
- Turning a stone golem into a somewhat less threatening flesh golem.
- Disposing of boulders blocking your path. If in Sokoban, this carries the standard -1 luck penalty.
- Identifying gems -- valuable gems become meatballs, while glass is unaffected. This does not identify types of gems, either formally or informally, and of course results in the loss of the formerly valuable gems. The best strategy for this method of identification is to type-name all gems in your possession to "valuable" (or append "valuable" to their type-names), then place one representative from each stack in a pile. Cast the spell at the pile, and type-name any remaining gems to "worthless".
- Stopping the stiffening process. Unlike eating a lizard corpse or quaffing a potion of acid, this will turn your stone wands, stone rings, and valuable gems to meat objects; on the whole, however, it's better than being a statue.
- Turning a statue into the creature it depicts. If a tame pet gets turned to stone, this will restore it to its original state. If the creature is of a genocided species, this won't work. Additionally, if the monster is Tiny (see here for a list) the statue will instead be turned in to a single meatball.