Difference between revisions of "Statue trap"
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+ | {{trap | ||
+ | |name=statue trap | ||
+ | |color=white | ||
+ | |glyph=` | ||
+ | |generation=level 8+ | ||
+ | |effect=Statue on its space comes to life | ||
+ | }} | ||
+ | |||
+ | The '''statue trap''' looks like a normal [[statue]], but is actually a [[trap]] that can cause statues to come to life. | ||
+ | |||
+ | ==Generation== | ||
+ | Trap statues contain the [[monster starting inventory|inventory a monster normally starts with]]. Unlike ordinary statues, they cannot contain [[spellbook]]s. Randomly generated trap statues are extremely unlikely to depict a co-aligned [[unicorn]].{{refsrc|src/trap.c|373|version=NetHack 3.6.6}} | ||
+ | |||
+ | ==Effects== | ||
+ | {{Main|Spellbook of stone to flesh#Statues|l1=Spellbook of stone to flesh § Statues}} | ||
+ | When you walk on the trap, it will [[spellbook of stone to flesh|transform]] the topmost statue on the trap into the monster it depicts.{{refsrc|src/trap.c|1398|version=NetHack 3.6.6}}{{refsrc|src/trap.c|749|version=NetHack 3.6.6}} A statue trap can also be activated by [[search]]ing, zapping {{spell of|force bolt}}, or applying a [[pick-axe]]. Technically, {{spell of|stone to flesh}} doesn't activate the trap, it just reanimates the statue if the monster was fleshy, otherwise it turns it in to a [[meatball]]. A [[stethoscope]] will give a revealing message to [[healer]]s only, but will not activate the trap. | ||
+ | |||
+ | Monsters will never set off these traps.{{refsrc|src/trap.c|2584|version=NetHack 3.6.6}} | ||
+ | |||
+ | ==Removal== | ||
+ | These traps are removed if you set them off. | ||
+ | |||
+ | ==Strategy== | ||
+ | Because of these traps it is a good idea to [[far look]] any statue you see. If the statue is of a monster you would rather not fight, don't step on it. If you have [[automatic searching]], don't even go near it. However, you can throw another statue, preferably one of a weaker monster, onto the trap and then activate it. The new statue will come to life, leaving the old one inanimate. Zapping the trap with a [[wand of teleportation]] will teleport the statue without activating it. A [[wand of polymorph]] will not set it off either. | ||
+ | |||
+ | ==References== | ||
+ | |||
+ | [[Category:Traps]] | ||
+ | {{nethack-366}} |
Revision as of 23:17, 21 August 2022
The statue trap looks like a normal statue, but is actually a trap that can cause statues to come to life.
Contents
Generation
Trap statues contain the inventory a monster normally starts with. Unlike ordinary statues, they cannot contain spellbooks. Randomly generated trap statues are extremely unlikely to depict a co-aligned unicorn.[1]
Effects
When you walk on the trap, it will transform the topmost statue on the trap into the monster it depicts.[2][3] A statue trap can also be activated by searching, zapping force bolt, or applying a pick-axe. Technically, stone to flesh doesn't activate the trap, it just reanimates the statue if the monster was fleshy, otherwise it turns it in to a meatball. A stethoscope will give a revealing message to healers only, but will not activate the trap.
Monsters will never set off these traps.[4]
Removal
These traps are removed if you set them off.
Strategy
Because of these traps it is a good idea to far look any statue you see. If the statue is of a monster you would rather not fight, don't step on it. If you have automatic searching, don't even go near it. However, you can throw another statue, preferably one of a weaker monster, onto the trap and then activate it. The new statue will come to life, leaving the old one inanimate. Zapping the trap with a wand of teleportation will teleport the statue without activating it. A wand of polymorph will not set it off either.