Difference between revisions of "Statue trap"

From NetHackWiki
Jump to navigation Jump to search
(Fix broken link.)
(Tag: Redirect target changed)
(bring in info from trap)
(Tag: Removed redirect)
Line 1: Line 1:
#redirect [[Trap#Statue trap]]
+
 
 +
{{trap
 +
|name=statue trap
 +
|color=white
 +
|glyph=`
 +
|generation=level 8+
 +
|effect=Statue on its space comes to life
 +
}}
 +
 
 +
The '''statue trap''' looks like a normal [[statue]], but is actually a [[trap]] that can cause statues to come to life.
 +
 
 +
==Generation==
 +
Trap statues contain the [[monster starting inventory|inventory a monster normally starts with]]. Unlike ordinary statues, they cannot contain [[spellbook]]s. Randomly generated trap statues are extremely unlikely to depict a co-aligned [[unicorn]].{{refsrc|src/trap.c|373|version=NetHack 3.6.6}}
 +
 
 +
==Effects==
 +
{{Main|Spellbook of stone to flesh#Statues|l1=Spellbook of stone to flesh § Statues}}
 +
When you walk on the trap, it will [[spellbook of stone to flesh|transform]] the topmost statue on the trap into the monster it depicts.{{refsrc|src/trap.c|1398|version=NetHack 3.6.6}}{{refsrc|src/trap.c|749|version=NetHack 3.6.6}} A statue trap can also be activated by [[search]]ing, zapping {{spell of|force bolt}}, or applying a [[pick-axe]]. Technically, {{spell of|stone to flesh}} doesn't activate the trap, it just reanimates the statue if the monster was fleshy, otherwise it turns it in to a [[meatball]]. A [[stethoscope]] will give a revealing message to [[healer]]s only, but will not activate the trap.
 +
 
 +
Monsters will never set off these traps.{{refsrc|src/trap.c|2584|version=NetHack 3.6.6}}
 +
 
 +
==Removal==
 +
These traps are removed if you set them off.
 +
 
 +
==Strategy==
 +
Because of these traps it is a good idea to [[far look]] any statue you see. If the statue is of a monster you would rather not fight, don't step on it. If you have [[automatic searching]], don't even go near it. However, you can throw another statue, preferably one of a weaker monster, onto the trap and then activate it. The new statue will come to life, leaving the old one inanimate. Zapping the trap with a [[wand of teleportation]] will teleport the statue without activating it. A [[wand of polymorph]] will not set it off either.
 +
 
 +
==References==
 +
 
 +
[[Category:Traps]]
 +
{{nethack-366}}

Revision as of 23:17, 21 August 2022

` statue trap Statue trap.png
Generates level 8+
Effect Statue on its space comes to life

The statue trap looks like a normal statue, but is actually a trap that can cause statues to come to life.

Generation

Trap statues contain the inventory a monster normally starts with. Unlike ordinary statues, they cannot contain spellbooks. Randomly generated trap statues are extremely unlikely to depict a co-aligned unicorn.[1]

Effects

When you walk on the trap, it will transform the topmost statue on the trap into the monster it depicts.[2][3] A statue trap can also be activated by searching, zapping force bolt, or applying a pick-axe. Technically, stone to flesh doesn't activate the trap, it just reanimates the statue if the monster was fleshy, otherwise it turns it in to a meatball. A stethoscope will give a revealing message to healers only, but will not activate the trap.

Monsters will never set off these traps.[4]

Removal

These traps are removed if you set them off.

Strategy

Because of these traps it is a good idea to far look any statue you see. If the statue is of a monster you would rather not fight, don't step on it. If you have automatic searching, don't even go near it. However, you can throw another statue, preferably one of a weaker monster, onto the trap and then activate it. The new statue will come to life, leaving the old one inanimate. Zapping the trap with a wand of teleportation will teleport the statue without activating it. A wand of polymorph will not set it off either.

References