Difference between revisions of "Statue trap"

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(refsrc + message for healers, clean up leftovers)
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Though this animation works similarly to the {{spell of|stone to flesh}} spell, using the spell itself will not activate the trap, and it is treated as a normal statue - the spell will reanimate the statue if the monster was fleshy, and will otherwise turn it into a [[meatball]].
 
Though this animation works similarly to the {{spell of|stone to flesh}} spell, using the spell itself will not activate the trap, and it is treated as a normal statue - the spell will reanimate the statue if the monster was fleshy, and will otherwise turn it into a [[meatball]].
  
Applying a [[stethoscope]] as a [[Healer]] will give a distinct message without activating the trap.
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Applying a [[stethoscope]] as a [[Healer]] will give a distinct message without activating the trap.{{refsrc|src/apply.c|283|version=NetHack 3.6.6|name=statuetrap}}
  
 
==Strategy==
 
==Strategy==
 
It is a good idea to [[far look]] at any statue you see, especially those that are out of place in your current area - a random statue in the Mines is very likely to be either a statue trap or a product of a [[bones]] file. Avoid stepping on the squares of any statues that depict monsters you would rather not fight, and do not come within a square of such statues if you have [[automatic searching]].
 
It is a good idea to [[far look]] at any statue you see, especially those that are out of place in your current area - a random statue in the Mines is very likely to be either a statue trap or a product of a [[bones]] file. Avoid stepping on the squares of any statues that depict monsters you would rather not fight, and do not come within a square of such statues if you have [[automatic searching]].
 
However, you can throw another statue, preferably one of a weaker monster, onto the trap and then activate it. The new statue will come to life, leaving the old one inanimate. Zapping the trap with a
 
  
 
===Removal===
 
===Removal===
 
Statue traps are removed if you activate them or else remove the statue in some way - note that as described above, the usual methods of breaking a statue will only activate it instead. If possible, you can carry over a lighter statue of a weaker monster to throw onto the trap; as the statue trap animates the topmost statue on the pile, the old one will be inanimate once it activates. You can also zap a [[wand of teleportation]] to move the statue elsewhere, or else zap a [[wand of polymorph]] to turn it into a weaker statue or perhaps even a [[boulder]].
 
Statue traps are removed if you activate them or else remove the statue in some way - note that as described above, the usual methods of breaking a statue will only activate it instead. If possible, you can carry over a lighter statue of a weaker monster to throw onto the trap; as the statue trap animates the topmost statue on the pile, the old one will be inanimate once it activates. You can also zap a [[wand of teleportation]] to move the statue elsewhere, or else zap a [[wand of polymorph]] to turn it into a weaker statue or perhaps even a [[boulder]].
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==Messages==
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{{message|The <monster> appears to be in extraordinary health for a statue.|As above, but you are a Healer and the statue is on a [[statue trap]].<ref name="statuetrap"/>}}
  
 
==References==
 
==References==

Revision as of 00:50, 22 August 2022

` statue trap Statue trap.png
Generates level 8+
Effect Statue on its space comes to life

A statue trap is a type of trap that appears in NetHack. They resemble normal statues, but will spring to life if you disturb them or step on their square.

Generation

Trap statues contain the inventory a monster normally starts with. Unlike ordinary statues, they cannot contain spellbooks. Randomly generated trap statues are extremely unlikely to depict a co-aligned unicorn.[1]

Effects

When you walk on the trap, it will transform the topmost statue on that square into the monster it depicts.[2][3] The statue trap will activate if you search while on a square next to it, and will also activate in response to applying a pick-axe, zapping a force bolt or zapping a wand of striking. Monsters will never set off these traps.[4]

Though this animation works similarly to the stone to flesh spell, using the spell itself will not activate the trap, and it is treated as a normal statue - the spell will reanimate the statue if the monster was fleshy, and will otherwise turn it into a meatball.

Applying a stethoscope as a Healer will give a distinct message without activating the trap.[5]

Strategy

It is a good idea to far look at any statue you see, especially those that are out of place in your current area - a random statue in the Mines is very likely to be either a statue trap or a product of a bones file. Avoid stepping on the squares of any statues that depict monsters you would rather not fight, and do not come within a square of such statues if you have automatic searching.

Removal

Statue traps are removed if you activate them or else remove the statue in some way - note that as described above, the usual methods of breaking a statue will only activate it instead. If possible, you can carry over a lighter statue of a weaker monster to throw onto the trap; as the statue trap animates the topmost statue on the pile, the old one will be inanimate once it activates. You can also zap a wand of teleportation to move the statue elsewhere, or else zap a wand of polymorph to turn it into a weaker statue or perhaps even a boulder.

Messages

The <monster> appears to be in extraordinary health for a statue.
As above, but you are a Healer and the statue is on a statue trap.[5]

References