Difference between revisions of "Streak"

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An ascension '''streak''' is a sequence of played games that were ascended, without any lost games in between. A player must be able to win "on command" to get a long streak. Therefore, streaks are a coveted display of player skill, along with ([[Unofficial conduct|unofficial]]) [[conduct]]s and [[speed run]]s.
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An ascension '''streak''' is a consecutive sequence of ascended games. A player must be able to win reliably to get a long streak. Therefore, streaks are a coveted display of player skill (along with ([[Unofficial conduct|unofficial]]) [[conduct]]s and [[speed run]]s). Only 9.6% of all winning accounts on [[NAO]] have a streak of three or more ascensions.
  
 
There is nothing special about the individual games. Perhaps except that some people become more risk averse when they are close to a personal record.
 
There is nothing special about the individual games. Perhaps except that some people become more risk averse when they are close to a personal record.

Revision as of 20:27, 28 May 2013

An ascension streak is a consecutive sequence of ascended games. A player must be able to win reliably to get a long streak. Therefore, streaks are a coveted display of player skill (along with (unofficial) conducts and speed runs). Only 9.6% of all winning accounts on NAO have a streak of three or more ascensions.

There is nothing special about the individual games. Perhaps except that some people become more risk averse when they are close to a personal record.

The Junethack and /dev/null tournaments provide a trophy for the longest streak.

See Also