Difference between revisions of "System shock"

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(expand, give details of probabilities, resistances, and golem creation process)
m (Fixed some links, cursed --> blessed)
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'''System shock''' is the generic term for the effects which cause destruction when using [[polymorph]] magic.  In all three cases, the associated message is some variation on "shuddering."
 
'''System shock''' is the generic term for the effects which cause destruction when using [[polymorph]] magic.  In all three cases, the associated message is some variation on "shuddering."
  
[[Object]]s have a chance of shuddering depending on type and [[beatitude]].  A [[wand]] or [[cursed]] object has a one in 3 (guaranteed for stacks of more than 4) of shuddering. An [[uncursed]] non-wand object has a one in 8 chance of shuddering.  For a [[cursed]] object the chance is one in 12.  The chance is doubled if the object stack is larger than 4 objects.
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[[Object]]s have a chance of shuddering depending on type and [[beatitude]].  A [[wand]] or [[cursed]] object has a one in 3 (guaranteed for stacks of more than 4) of shuddering. An [[uncursed]] non-wand object has a one in 8 chance of shuddering.  For a [[blessed]] object the chance is one in 12.  The chance is doubled if the object stack is larger than 4 objects.
  
When an object shudders, randomly up to all but one, or one if there was only one object, is destroyed.  For each object in the original stack, there is a one in (45 + [[Luck]]) chance of a golem being created.  (Only one golem can be created per square affected by polymorph.)  If a golem is created, then after all objects on a square have been polymorphed, up to as many objects as the appropriate golem weighs in [[weight units]] are deleted. <ref>[[zap.c#polyuse]]</ref> The game looks at each object in order from the top of the pile, and deletes it if it is of the same material as the object which shuddered to create the golem.  (However, with a chance of one in (number of objects remaining to be deleted + 1), the object will only be deleted if it is ''not'' of the same material.)
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When an object shudders, randomly up to all but one, or one if there was only one object, is destroyed.  For each object in the original stack, there is a one in (45 + [[Luck]]) chance of a golem being created.  (Only one golem can be created per square affected by polymorph.)  If a golem is created, then after all objects on a square have been polymorphed, up to as many objects as the appropriate golem weighs in [[weight|weight units]] are deleted. <ref>[[zap.c#polyuse]]</ref> The game looks at each object in order from the top of the pile, and deletes it if it is of the same material as the object which shuddered to create the golem.  (However, with a chance of one in (number of objects remaining to be deleted + 1), the object will only be deleted if it is ''not'' of the same material.)
  
[[Monster]]s have a one in 25 chance of dying without leaving a [[corpse]] when hit by a [[wand of polymorph]], [[spellbook of polymorph|polymorph spell]], or [[potion of polymorph]].  The test is done after the tests for magic resistance.  [[Chameleon]]s, [[doppelganger]]s, and [[sandestin]]s are immune, unless the [[hero]] has [[protection from shape changers]] <ref>[[zap.c#line185]]</ref>.
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[[Monster]]s have a one in 25 chance of dying without leaving a [[corpse]] when hit by a [[wand of polymorph]], [[spellbook of polymorph|polymorph spell]], or [[potion of polymorph]].  The test is done after the tests for magic resistance.  [[Chameleon]]s, [[doppelganger]]s, and [[sandestin]]s are immune, unless the [[hero]] has [[ring of protection from shape changers|protection from shape changers]] <ref>[[zap.c#line185]]</ref>.
  
The [[player]] is not subject to instant destruction like the other classes of polymorphable things.  Instead, when you polymorph randomly, a die is rolled; if the result is greater than 1 more than your [[constitution]], you lose 1d30 [[hit points]] and [[abuse]] your constitution.  This effect will not occur if you have [[polymorph control]], or if your polymorph form is decided by polymorphing between [[vampire]]s and [[vampire bat]]s, worn [[dragon scale mail]], or [[lycanthropy]].
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The [[player]] is not subject to instant destruction like the other classes of polymorphable things.  Instead, when you polymorph randomly, a die is rolled; if the result is greater than 1 more than your [[constitution]], you lose 1d30 [[hit points]] and [[abuse]] your constitution.  This effect will not occur if you have [[ring of polymorph control|polymorph control]], or if your polymorph form is decided by polymorphing between [[vampire]]s and [[vampire bat]]s, worn [[dragon scale mail]], or [[lycanthropy]].
  
 
==References==
 
==References==

Revision as of 03:34, 15 November 2006

System shock is the generic term for the effects which cause destruction when using polymorph magic. In all three cases, the associated message is some variation on "shuddering."

Objects have a chance of shuddering depending on type and beatitude. A wand or cursed object has a one in 3 (guaranteed for stacks of more than 4) of shuddering. An uncursed non-wand object has a one in 8 chance of shuddering. For a blessed object the chance is one in 12. The chance is doubled if the object stack is larger than 4 objects.

When an object shudders, randomly up to all but one, or one if there was only one object, is destroyed. For each object in the original stack, there is a one in (45 + Luck) chance of a golem being created. (Only one golem can be created per square affected by polymorph.) If a golem is created, then after all objects on a square have been polymorphed, up to as many objects as the appropriate golem weighs in weight units are deleted. [1] The game looks at each object in order from the top of the pile, and deletes it if it is of the same material as the object which shuddered to create the golem. (However, with a chance of one in (number of objects remaining to be deleted + 1), the object will only be deleted if it is not of the same material.)

Monsters have a one in 25 chance of dying without leaving a corpse when hit by a wand of polymorph, polymorph spell, or potion of polymorph. The test is done after the tests for magic resistance. Chameleons, doppelgangers, and sandestins are immune, unless the hero has protection from shape changers [2].

The player is not subject to instant destruction like the other classes of polymorphable things. Instead, when you polymorph randomly, a die is rolled; if the result is greater than 1 more than your constitution, you lose 1d30 hit points and abuse your constitution. This effect will not occur if you have polymorph control, or if your polymorph form is decided by polymorphing between vampires and vampire bats, worn dragon scale mail, or lycanthropy.

References