Talk:Black market (SLASH'EM)

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Revision as of 04:23, 19 April 2010 by Ion frigate (talk | contribs) (The Assistancts)
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Can Sam be disarmed? Ih fek 19:13, 10 March 2009 (UTC)

yep, I tested it in wizmode. You can disarm him and steal Thiefbane with a bullwhip. Also, he seems to be stone resistant. Maybe the article should mention it.— Preceding unsigned comment added by Galehar (talkcontribs)

The Assistancts

From a source dive I had done earlier, I noticed that Sam calls for his assistants by making every named, non-tame monster on the level angry. Normally this will refer to exactly his assistants, as they all start out with names and it'd be unusual for the player to Call a randomly generated peaceful monster. In my current game, I was able to remove the name from the balrog by calling him " ". I can't readily test this next step myself since I've already angered Sam, but this should mean that it is possible to stop his assistants from assisting Sam by simply Calling all of them (or at least the dangerous ones) " ". Could someone verify this?

As a minor addition, demon gating works as another possible source of pets for credit cloning. -- Qazmlpok 01:28, April 19, 2010 (UTC)

I went and tested this. They all still get angry, even if you go and name them all " ". In addition, One-Eyed Sam and his assistants will all get angry if you attack a peaceful monster that is currently or was ever named (at least on his level, but since it's impossible to bring in pets from elsewhere, this is moot). Perhaps the game remembers monsters that have ever been named as having a name, even if you rename them " "? I don't have time to do the source diving now, but that seems plausible. But yes, renaming his assistants doesn't seem to affect their status as his assistants, and effectively, naming any peaceful monster, even once, turns it into an assistant. -Ion frigate 04:23, April 19, 2010 (UTC)